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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Anima
Trained at 768x768 on original SNES game graphics
Weights are good at 1.0 on the base model.
I use https://civitai.red/models/2632277/anima-v1-turbo-aio
CFG 1.0 - 1.5 and 8 - 16 steps with turbo enhancement.
Flux 1D
Flux sucks so much that I was going to delete this model. But I made the decision to keep it here so anyone that interested can see how bad flux is for themselves.
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Trained at 1024x1024 on original SNES game graphics
Weights are good from .5 to 1.0. Higher than that and the original pixel based SNES graphic will come out and play whether you want them to or not.
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Pocky & Rocky:
PockySNES_and_RockySNES, 1girl, 1raccoon_dog, black hair, brown fur, white robe, baggy red pants, brown eyes, white eyes, black pupils, sandals, feet, socks, holding ōnusa, running, mouth open, winking, bow, PockySNES_and_RockySNES running down a Japanese garden path,
Just Pocky:
PockySNES, 1girl, black hair, brown eyes, white hairband, white robe, bow, baggy red pants, waving, looking at viewer, mouth open, smile, PockySNES waving at viewer
Just Rocky:
RockySNES, 1raccoon_dog, brown fur, white eyes, black pupils, eyes closed, snout, tail, standing, waving, happy, goodbye, RockySNES waving at the viewer,
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A bit of cherry picking to get specific details right. These characters can spontaneously share traits.

