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3D World

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Updated: Oct 4, 2026

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bf16 SafeTensor

MisterMR_3DWorld_Krea2.safetensors

BF16, good balance • 218 MB

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Type
LoRA
Stats

131

1

1

Generation

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Published

Sep 27, 2026

Base Model

Krea 2

Hash
AutoV2
E21A0E5AB2
Trigger Words
3DWorld
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Uploads - 1474

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Followers - 3275

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Likes - 13911

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aa (6).png

🌐 3D World — wireframe mesh style LoRA

Turn any prompt into a 3D-looking scene with visible topology.
3DWorld wraps characters, outfits, props, and backgrounds in clean mesh lines so the form reads like a model still sitting in a viewport — depth, seams, and structure all at once. ✨

🧩 What it does
• Adds wireframe / topology lines over a rendered 3D look
• Outlines body, clothing, and scene geometry without flattening the image
• Mixes technical mesh with soft lighting and volume
• Works on portraits, full bodies, outfits, rooms, and objects

🎨 The look
Think clay or plastic 3D render + visible edges. Lines follow folds, joints, straps, and architecture. At lower strength you get subtle seams; at higher strength the mesh takes over like a modeling preview. Great for sci-fi, game-dev mood, concept art, and “unfinished 3D” aesthetics. 🖥️🧊

🔑 Trigger 3DWorld

⚙️ Suggested use
• Strength: 0.6–1.2 (start ~1.0 if it overfits)
• Helpful extras: 3d render, cgi, plastic skin, studio lighting, wireframe, topology lines
• For stronger mesh: raise LoRA weight and add wireframe, mesh, topology
• For cleaner face / less line noise: slightly lower weight and keep a normal portrait prompt

📝 Example prompt
3DWorld, 3d render, blonde girl, short hair, tight dress, wireframe topology lines on clothes and body, studio lighting, detailed mesh, cgi

🧪 Tips
• Higher resolution helps the lines stay readable.
• Mixes well with other style LoRAs if you drop strength a bit.
• If lines get messy, simplify the prompt and avoid stacking too many style tags.

🎬 Use it for
Character concepts • outfit studies • environment mockups • “viewport still” shots • tech / sci-fi posters

Art + 3D structure in one pass. Drop 3DWorld in the prompt and let the mesh do the rest. 🔷💡