Updated: Oct 9, 2026
style经典街机横版跑跳射击的像素世界:固定侧视的平台关卡、高低错落的石砌街道与钢铁桥梁、橙色梯子和绿色出口旗。角色可以跳跃、蹲伏、举枪射击,也能攀上梯子在不同高度之间转移,炮台和悬浮机械则从平台另一端回击。画面保留清晰的像素描边与方块高光,服装、金属与石材都用硬边勾勒。
素材覆盖城市街道、商店街、火车车顶、工业厂区、丛林遗迹、雪地基地、机库、港口集装箱、地下水厂与岛屿堡垒等场景,既有单人角色伸手拿取补给、起跳或攀爬的动作姿态,也有双人在不同高度并肩交火的共斗画面。左上角的 1P / 2P 头像、血条与弹药图标,以及右上角的小地图(青色路线、梯子、黄色玩家点、红色敌人标记与绿色出口旗),是这套画风反复出现的界面特征。
适合的创作方向包括复古街机风的角色展示、虚构游戏截图、双人合作关卡的氛围画面,以及带 HUD 的平台动作场景。提示词中写清角色外观、动作、所在地点、镜头范围,以及是否需要 HUD,便于控制构图。
A pixel art side-scrolling aesthetic built around heroes in classic arcade run-and-gun platforming: fixed side-view stages, stone walkways, steel bridges, orange ladders and green exit flags. Heroes jump, crouch and fire rifles across multi-level routes, while turrets and hovering machines answer from the platforms. Crisp dark outlines and square pixel highlights shape the clothing, metal and stone.
The source collection moves from city streets and shop fronts to train roofs, industrial plants, jungle ruins, snowbound bases, aircraft hangars, harbor containers, underground waterworks and island bunkers. Many frames show a single hero reaching for a glowing pickup or climbing a ladder, while others place two adult men in co-op positions at different heights. The upper-left 1P and 2P status panels, with portraits, life bars and ammunition icons, and the upper-right minimap with cyan routes and colored markers, recur as signature interface elements of this style.



