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The Last Barrage

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Updated: Sep 29, 2026

styleanimewartexturecggame

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bf16 SafeTensor

Krea2_The_Last_Barrage_v1.safetensors

BF16, good balance • 223.83 MB

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Type
LoRA
Stats

50

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Reviews
Published

Sep 29, 2026

Base Model

Krea 2

Hash
AutoV2
FA448E6268
Trigger Words
8arrag3
default creator card background decoration
Followers - 186

186

Likes - 532

532

Krea2RAW_-827519771012068_00001_.png

The Great Barrage
Trigger: 8arrag3 · Base: [BASE MODEL]

This is the style LoRA for The Last Barrage, a card-driven RTS I'm building solo with a WWI feel and a bit of anime in the linework. I wanted a fictional early-1900s war drawn like a serious animated film: real mud, clean faces, nothing that belongs to an actual army. Couldn't find it, so I built the dataset and trained it myself.

It does clean anime linework over painterly texture, muted olive and rust and cream, plenty of fog, lamplight, and coal smoke. Good at wide establishing shots, small groups of soldiers, single portraits, and anything with a steam locomotive in it, which is a lot, because trains are the whole economy of the game.

Tips"Clean linework" is the dial between anime and painterly.

If you want to watch the game get built, I write about it on Patreon. Design notes, dev logs, train diagrams, the parts that don't work yet. Most of it's free to read; deeper tiers get the prompts and ComfyUI workflows behind the art, plus playtest builds when there's one to give.

https://www.patreon.com/cw/TheLastBarrage