Sign In

Jakub Różalski — The Painter of 1920+ | Dieselpunk Mechs in Pastoral Slavic Landscapes | LoRA (Krea2 Turbo)

0

Updated: Aug 28, 2026

style

Download

1 variant available

bf16 SafeTensor

Jakub_R__alski_krea2_3273649_epoch_20.safetensors

BF16, good balance • 218 MB

Verified:

Type
LoRA
Stats

157

0

Reviews
Published

Aug 28, 2026

Base Model

Krea 2

Hash
AutoV2
BA87FB1557
default creator card background decoration
Reactions - 146346

146.3K

Followers - 3653

3.7K

Likes - 8006

8K

Forge Badge
00022-4153630744.png

Jakub Różalski — The Painter of 1920+ | Dieselpunk Mechs in Pastoral Slavic Landscapes | LoRA (Krea2 Turbo)

LoRA trained on the complete oeuvre of Jakub Różalski (b. 1981): the Polish artist who created the legendary 1920+ universe — an alternate-history Eastern Europe where giant dieselpunk walking machines stride through wheat fields beside peasants with scythes, and wolves walk at the side of rusted steel giants. His paintings fuse the melancholic rural realism of 19th-century Polish landscape masters (Chełmoński, Malczewski, Fałat) with retro-futuristic war machines, producing images of quiet, misty tension between nature and industry. His universe inspired the award-winning board game Scythe and the video game Iron Harvest, and made him one of the most recognizable contemporary painters of "pastoral sci-fi."

Trained and tested on Krea2 Turbo.


About the Artist

Jakub Różalski (born 1981, Koszalin, Poland) is a Polish painter, illustrator and concept artist, creator of the 1920+ alternate-history universe.

  • Origins: Born in Koszalin on the Baltic coast of Poland; lives and works in Poland, surrounded by the rural landscapes that feed his imagination.

  • Training: Academic training in painting and graphics in Poland; grounded in the tradition of 19th-century Polish and Russian landscape painting.

  • The 1920+ universe (2010s): Developed an alternate-history world set after a reimagined 1920, in which the Polish–Soviet conflict era features diesel-powered walking machines. Rural Eastern Europe — wooden villages, Orthodox churches, birch groves, wheat fields — coexists with riveted steel mechs.

  • 2016 — Scythe: His 1920+ artwork inspired the critically acclaimed board game Scythe (Stonemaier Games), one of the most successful Kickstarter board games ever, bringing his aesthetic to a global audience.

  • 2020 — Iron Harvest: His universe also inspired the real-time strategy video game Iron Harvest (KING Art Games).

  • Concept artist: Works as an illustrator and concept artist for games, books and film; his animal paintings — wolves, bears, storks — are celebrated in their own right.

  • Exhibitions: Solo and group shows in Poland and abroad; his prints and originals are collected worldwide.

  • Legacy: The defining visual voice of "pastoral dieselpunk" — the genre that places the machine age inside the eternal rhythm of village life.


The Manner

  • Pastoral dieselpunk: The signature juxtaposition — 19th-century-style rural landscape painting meets retro-futuristic walking machines; scythes beside smokestacks, icons beside rivets.

  • Earthy, muted palette: Ochres, umbers, olive greens, slate grays and milky fogs; strategic red accents — a poppy field, a woman's headscarf, a rusted plate.

  • Misty, overcast melancholy: The Eastern European sky — low clouds, fog over birch groves, damp air — as an emotional constant.

  • Painterly oil brushwork: Loose, visible strokes and atmospheric perspective that imitate traditional oil painting; digital tools used to sound like canvas.

  • Human vs. machine scale: Tiny peasants and colossal walkers sharing one frame; the machine as part of the landscape, not its conqueror.

  • Animals as emotional protagonists: Wolves, bears, storks, horses and dogs carrying the feeling of the scene — often calmer and wiser than the humans.

  • Dieselpunk design language: Riveted steel plates, exposed pistons, smokestacks, mud-splattered hulls, 1920s industrial silhouettes — heavy, analog, believable.

  • Slavic folklore undercurrent: Forest spirits, quiet magic, wooden crosses, roadside shrines — the pagan and the Christian layered into the land.

  • Narrative stillness: Every image is a paused story moment — quiet tension, no action climax, a held breath between nature and machine.

  • The seasonal cycle: Harvest, spring thaw, winter snow, autumn mud — the eternal agricultural calendar framing the machine age.

  • Heritage of the landscape masters: The compositional calm of Levitan and Shishkin, the rural truth of Chełmoński, the symbolism of Malczewski — rewired for an alternate 20th century.


Tested Generation Settings

Parameter

Value

Base model

Krea2 Turbo

VAE

qwen_image_vae

Text encoder

qwen3vl_4b_fp8_scaled

Steps

8

Sampler

Euler a

Schedule type

Bong Tangent

CFG scale

1

Resolution

2048×1536 (horizontal — the native Różalski format for landscape-with-mech compositions) / 1536×2048 (vertical for figure-and-mech studies)

LoRA weight

0.9–1.0 (epoch 20 — full training, pastoral dieselpunk style holds full weight)

Negative prompt

Not required at CFG 1. For the Różalski aesthetic, add to negative: neon, cyberpunk, glossy sci-fi, sleek chrome futurism, anime, 3D render look, photorealism, vibrant saturated colors, modern clothing, clean sterile design, children, minors


Trigger Words

Jakub Różalski style, 1920+ universe, dieselpunk mech, pastoral sci-fi, Scythe board game art, Slavic rural landscape

Thematic boosters: giant walking mech in wheat field, peasant with scythe, wolf beside mech, misty birch grove, earthy muted palette, overcast melancholic sky, riveted dieselpunk steel, Orthodox village church, red poppy field, painterly oil brushwork, seasonal rural cycle

Versions

Epoch 20 (current) — full training; stable at weight 0.9–1.0.


Rights & Ethics

Jakub Różalski is alive and actively working (b. 1981). All works are under full copyright protection, including the 1920+ universe and its associated game art. This LoRA is provided strictly as an educational and creative tool for stylistic study, homage and personal transformative projects. Please use responsibly: do not sell generated images as his work or as official 1920+/Scythe content, and respect the artist's rights and livelihood.