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Oct 16, 2026
Krea 2 Identity Edit V2 is out — now as two LoRAs for Krea 2:
🧑 Identity Edit V2 — one photo of a person in, that person anywhere out. Extremely improved likeness, better sharpness and textures.
✂️ General Edit V2 — say what to change: remove, recolor, relight, swap backgrounds, rewrite text, change outfits.
📍 New in the ComfyUI nodes: reference placement — keep a scene, place the person freely.
Free on Hugging Face: https://huggingface.co/conradlocke/krea2-identity-edit Nodes: https://github.com/lbouaraba/comfyui-krea2edit
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Krea 2 Identity Edit V2 + General Edit V2
Solo hobby project. If it’s useful to you, tips go to GPU compute: https://ko-fi.com/conradlocke ☕
One photo of a person in, that person anywhere out. And plain-language image editing for Krea 2.
V2 ships as two LoRAs:
🧑 Krea 2 Identity Edit V2: put a person from one reference photo into any scene, pose, outfit and lighting. Extremely improved likeness, better sharpness and textures, much more freedom to restage.
✂️ Krea 2 General Edit V2: say what to change: remove people or objects, recolor, relight, change the season, swap backgrounds, add objects, rewrite sign text, change outfits, restyle, turn an outfit into a flat lay.
Use one LoRA per task. Loading both at 1.0 breaks the image (~0.6 each if you want them combined).
⚠️ Requires the ComfyUI-Krea2Edit nodes (v2.0.0+): https://github.com/lbouaraba/comfyui-krea2edit
Stock nodes won’t work; the LoRAs need the nodes’ image conditioning.
📍 New in the nodes: reference placement. Choose per reference image whether it’s pinned onto the output layout (aligned) or placed next to it (beside). To put a person into a scene: scene aligned + person beside gives the most natural results.
Recommended settings
Turbo, 8 steps, CFG 1
Identity Edit:
ref_boost2,grounding_px768General Edit:
ref_boost4. For removals use Raw, 20 steps, CFG 3.Generate at ≤2MP
Prompting tips (these matter more than any slider)
Say how much of the person is visible. “In muddy hiking boots”, “sitting cross-legged on a log” or “full body” gets the whole person; “standing” alone tends to copy the photo’s crop.
Describe the outfit concretely, and what’s gone. “Wearing only a white tank top, bare shoulders” or “remove her coat”.
Describe light by where it lands. “A magenta neon sign paints the left half of her face pink”.
Low-VRAM versions: _r128 (0.9 GB) and _r64 (0.46 GB) of both LoRAs.
License: free for personal and non-commercial use. Commercial use needs a license from me, agreed case by case: [email protected]. Krea 2 Community License terms apply as well. Full terms are on Hugging Face: https://huggingface.co/conradlocke/krea2-identity-edit
Known limitations: the Identity LoRA isn’t a general editor (use General Edit for removals and recolors). Clothing from the reference photo can carry over; name the new outfit concretely. Group photos work up to about seven people added one by one.
All people shown are AI-generated. Please use this responsibly and respect people’s likeness and consent.
Solo hobby project. If it’s useful to you, tips go to GPU compute: https://ko-fi.com/conradlocke ☕
#v1.2 — new things
In the model:
Better likeness
Character sheets — use and creation
Head/face swap (+ eye/person replace) — thanks to stablellama
Outpainting
Inpainting
Try-on
Better person removal
Higher fidelity + a real high-res pass
In the nodes:
ref_boost— reference-fidelity dial ← don't miss this one, try between 2 and 6Fixed blurry images /
fitgeometry (also removes the old "match the aspect ratio" requirement)
**Settings:** Turbo, 8–12 steps (8 = composition, 12 = face detail, ~10 balanced), CFG 1.0, LoRA strength 1.0. Removals/deletions: Two-ref edits: **scene = image 1, person = image 2.**
Requires the [ComfyUI-Krea2Edit nodes](https://github.com/lbouaraba/comfyui-krea2edit) — see [CHANGELOG](https://github.com/lbouaraba/comfyui-krea2edit/blob/main/CHANGELOG.md).
Instruction-based, identity-preserving image editing for Krea 2 (12.9B single-stream MMDiT). Give it an image and a plain-language instruction; it edits while preserving what you didn't ask to change — including the person.
An unofficial community fine-tune of Krea 2 Raw. Not an official Krea product; not affiliated with or endorsed by Krea.ai, Inc.
Requires the ComfyUI-Krea2Edit node pack — the LoRA is trained with dual conditioning (in-context VAE tokens + image-grounded Qwen3-VL encoding) that stock nodes don't provide. Two ready-made workflows ship with it.
What it does
Person re-staging with likeness: "create a photo of this person at a night market" — same face, same outfit down to individual moles and marks, fully relit to the new scene. New camera angles and poses included.
Local edits: recolor, add/remove/replace objects, attribute and outfit changes, with near-pixel preservation of the rest of the frame.
Replace-with-reference: "replace the woman with a big orangutan" — the replace verb is trained, locality holds.
Full-image restyles: global style with preserved composition.
Two-input edits (experimental): scene + person as separate references. Outfits and placement work well; see limitations for faces.
Composes with your LoRAs: character/body/style LoRAs stack on top and steer the prior — something closed editors structurally can't offer.
Recommended settings
Task type Model Steps CFG Most edits (add, recolor, restyle, re-stage) Turbo 8 1.0 Removals / large deletions Raw 20 3.0
Match the output aspect ratio to the source image. Training pairs are same-size; AR mismatch degrades preservation (edits may apply to only part of the frame).
Generate at ≤2MP. Above that, source content can bleed or subjects duplicate (training was 768/1024-class).
grounding_pxis a real dial (trained range 512–1536): lower values = stronger edit adherence and more uniform scene changes; higher values = stronger identity/likeness. 768 is a balanced default; try 1024+ for people.At CFG > 1, ground the negative too (empty prompt + same image).
LoRA strength 1.0.
Known limitations (honest list)
Likeness is texture-faithful, proportion-conservative. Moles, skin character, hair, and lighting adapt beautifully; strongly distinctive facial geometry (unusual nose, eye spacing, face length) regresses toward typical proportions. People whose identity lives in texture and structure transfer best; geometry-defined faces read as a "close relative."
Two-person inputs keep outfits distinct but faces drift toward each other. Workaround that works today: chain single-ref inserts (place person A, then a second edit pass adding person B from their reference).
Removal works but is not yet reliable — always use the Raw/CFG 3 recipe; expect occasional re-renders instead of deletions.
Outfit swaps are hit-or-miss — changing what a person wears sometimes works cleanly and sometimes doesn't apply; reroll or rephrase.
Local edits aren't always perfectly local — add/remove/replace operations can sometimes alter other parts of the frame or shift the overall color grade. If preservation matters, compare against the source and reroll.
Highly unusual visual content (extravagant hairstyles, extreme body types) can drift toward the base prior — a subject LoRA stacked on top fixes this.
License
The LoRA weights are a Derivative Model of Krea 2 and are distributed under the Krea 2 Community License Agreement (see also NOTICE). Key points for users: commercial use is permitted under the license's revenue threshold (§2.3, currently <$1M/yr — above that, contact Krea for an enterprise license); deployments must implement reasonable content moderation (§4.2); AI disclosure obligations apply where required (§4.3). This repository modifies the Krea Model as permitted by §3; it is not endorsed by Krea.
Research/portfolio release by a self-funded hobbyist.
Showcase
All reference people below are themselves AI-generated — no real likenesses. Prompts are embedded in each image.

