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1 variant available
The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Activation tags:
For her first costume
sleepy2.0 beret, crescent hair ornament, black choker, cropped hoodie, stripes, zipper, long sleeves, gloves, black shorts, black leggings, thigh strap, For the crop top version (also works with the hoodie open)
sleepy2.0 beret, crescent hair ornament, black choker, black crop top, chest belt, sleeveless, arm strap, gloves, black shorts, black leggings, thigh strap, For alternate costumes
alternate costume, sleepyanimaFor her hairstyles use
long hair OR hair upOther information:
In testing I noticed with some styles/prompt the long hair variant would be generate even if the prompt was "hair up", if this is happening to you just adding strength to hair up is enough to fix it.
Using alternate costume before sleepyanima is really effective, make sure you do that if you're getting features leaks from her official costume.
All the preview pics for the Anima Base update were generated on ForgeUI Neo with anima_basev10, at 32 steps Euler A and SGM Uniform, then upscaled using Hiresfix with 4x foolhardy remacry
Known issues:
Some features like the frog prints and arm bands on her hoodie might not be fully consistent
