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AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Anima
Go to the official Anima Huggingface repo for answers.
You need to use qwen_3_06b_base.safetensors for text encoder, and qwen_image_vae.safetensors for VAE.
Installing and running
The model is natively supported in ComfyUI. The above image contains a workflow; you can open it in ComfyUI or drag-and-drop to get the workflow. The model files go in their respective folders inside your model directory:
animax.safetensors goes in ComfyUI/models/diffusion_models
qwen_3_06b_base.safetensors goes in ComfyUI/models/text_encoders
qwen_image_vae.safetensors goes in ComfyUI/models/vae (this is the Qwen-Image VAE, you might already have it)
Generation settings
The preview version should be used at about 1MP resolution. E.g. 1024x1024, 896x1152, 1152x896, etc.
30-50 steps, CFG 4-5.
A variety of samplers work. Some of my favorites:
er_sde: neutral style, flat colors, sharp lines. I use this as a reasonable default.
euler_a: Softer, thinner lines. Can sometimes tend towards a 2.5D look. CFG can be pushed a bit higher than other samplers without burning the image.
dpmpp_2m_sde_gpu: similar in style to er_sde but can produce more variety and be more "creative". Depending on the prompt it can get too wild sometimes.