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Animax - Anima Finetune Model

Updated: Mar 7, 2026

base modelanime2dcosmos

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1 variant available

bf16 SafeTensor

BF16, good balance • 3.89 GB

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Type

Checkpoint Trained

Stats

1,439

Reviews

Published

Mar 7, 2026

Base Model

Anima

Hash

AutoV2
4CCAC0F53D

rityak

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

Anima

Go to the official Anima Huggingface repo for answers.

You need to use qwen_3_06b_base.safetensors for text encoder, and qwen_image_vae.safetensors for VAE.

Installing and running

The model is natively supported in ComfyUI. The above image contains a workflow; you can open it in ComfyUI or drag-and-drop to get the workflow. The model files go in their respective folders inside your model directory:

  • animax.safetensors goes in ComfyUI/models/diffusion_models

  • qwen_3_06b_base.safetensors goes in ComfyUI/models/text_encoders

  • qwen_image_vae.safetensors goes in ComfyUI/models/vae (this is the Qwen-Image VAE, you might already have it)

Generation settings

  • The preview version should be used at about 1MP resolution. E.g. 1024x1024, 896x1152, 1152x896, etc.

  • 30-50 steps, CFG 4-5.

  • A variety of samplers work. Some of my favorites:

    • er_sde: neutral style, flat colors, sharp lines. I use this as a reasonable default.

    • euler_a: Softer, thinner lines. Can sometimes tend towards a 2.5D look. CFG can be pushed a bit higher than other samplers without burning the image.

    • dpmpp_2m_sde_gpu: similar in style to er_sde but can produce more variety and be more "creative". Depending on the prompt it can get too wild sometimes.