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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Anima Version
Trigger: @sinozick
Useful tags to help with the style
Art Style & Lineart Tags
flat color(Danbooru tag for solid, unblended coloring)cel shading(Standard tag for hard-edged shadows)thick lineart(Triggers heavy, prominent outlines)sketchy/rough(For the loose, scratched texture work)cross hatching(For the ink-line shadow detailing)high contrast(For the sharp transition between dark and light)screentone(The exact database tag for halftone dots, pointillism textures, and comic book shading)pop art(Triggers the retro, high-contrast commercial art aesthetic)ben day dots(Triggers the vintage printing press dot pattern)limited palette/two tone(Perfect for combining withspot colorto get that stark graphic novel contrast)duotone(Forces the image into two primary contrasting colors, like the teal and yellow)shading ring/halftone effect(For modern model variations recognizing localized patterned shadows)optional - film grain
🌓 Theme & Color Mechanics
dark theme(Sets the overall moody, low-key atmosphere)monochrome(Useful as a base modifier before adding an accent)spot color(The official tag for an image that is mostly monochrome except for one vibrant color)bioluminescent/glowing(Triggers the neon light effect)glowing aura/halo(For the ring of light around the head)
my goto prompt to get started: sinozick style, flat color, dark theme, cel shading, thick ink lineart, spot color, thick lineart,
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my experimental iteration of sinozick's style. Credit to @Shiiro and Sinozick for the cool as aesthetic style


