Regional Eyes Anima: Umrbium
Add extra eyes to selected areas of a character’s body, from a single forehead eye to elaborate arrangements across the back, arms or legs. Designed for character art, supernatural designs and unusual fantasy illustrations.
Choose a region using its trigger phrase:
Forehead: A third eye or additional eyes across the forehead.
Face: Extra eyes across the cheeks and other facial areas.
Neck: Eyes along the throat and sides of the neck.
Chest: Eyes across the chest.
Back: Eye arrangements across the exposed back.
Arms: Eyes along the upper arms and forearms.
Legs: Eyes along the thighs and lower legs.
Hands: Eyes on the palms or backs of the hands.
Feet: Eyes on the tops or soles of the feet.
Hands and feet are still a work in progress. Placement can vary with pose and framing, and further improvements are planned.
Recommended settings
Model: Compatible original 28-block Anima checkpoints.
Recommended checkpoint: One Obsession V4 Anima works well.
LoRA strength: Start at 1.0; try 0.75 for a lighter effect.
Sampler: Euler
Scheduler: Simple
Steps: 30
CFG: 4
Resolution: 832 × 1248 is a tested portrait starting point.
For Anima Turbo v1.1, the tested settings are 10 steps, Euler/simple, CFG 1. Use the settings appropriate to your checkpoint.
This is a model-only LoRA; no CLIP strength is needed.
Trigger phrases
eyestyle forehead
eyestyle face
eyestyle neck
eyestyle chest
eyestyle back
eyestyle arm
eyestyle leg
eyestyle hand
eyestyle footUse the phrase for the region you want. There is no master trigger, and you do not need to include every region.
Prompting tips
Both tags and natural-language descriptions can work. Keep the intended region visible and describe the placement clearly. For example:
eyestyle neck, additional eyes embedded only in the skin of the neck, between the jawline and collarbones, chest covered by a buttoned blouseStart with one region at a time. Close and medium views generally make the effect easier to see. If eyes appear outside the intended area, try another seed, lower the strength slightly, or explicitly describe which areas should remain unchanged.
Regional placement is not guaranteed: eyes can occasionally spread onto nearby skin, clothing or objects. Stronger weights can also change the pose or rendering style, so higher strength is not always better.





