Ineffa (伊涅芙) (Genshin Impact) — Anima - v1.0 Anima Showcase
⚙️ Ineffa (Genshin Impact) — Anima 🤖
Thank you for stopping by! Ineffa trained for Anima, with a focus on
getting the mechanical parts right — the gold segmented hands, the joint
armour and the peaked cap that most versions simplify away.
Trained on in-game turnaround captures plus curated art, so the design
follows the game model rather than someone else's interpretation of it.
⚙️ Usage:
- Trigger: ineffa \(genshin impact\) , ineffa \(genshin impact\), mechanical hands, robot joints, mechanical arms, mechanical legs, robot ears
- Recommended tags: mechanical hands, robot joints, mechanical arms, mechanical legs, robot ears
- **Strength:** 1.0 (0.8 when stacking with a heavy style LoRA)
- **Base:** Anima Base v1.0 / waiANIMA
- **Steps:** 25–30 · **CFG:** 4–5
- **Sampler:** er_sde / simple
The trigger is plain natural language, not an invented token — write it
exactly as above, escaping the parentheses if your UI needs it.
⭐More Details:
Add mechanical hands, robot joints to your prompt. Without them the
base model's human-hand prior takes over and you get ordinary fingers.
Everything else holds on its own.
📝 Notes:
Every design attribute is tagged separately, so hair, eyes, cap and cape
all stay steerable — you can recolour or swap pieces without losing her.
Known quirk: the gold cape tips occasionally multiply on full-body shots.
I might fix in the next version if LoRA comes out to be popular. Bug reports welcome.