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Ineffa (伊涅芙) (Genshin Impact) — Anima - v1.0 Anima Showcase

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⚙️ Ineffa (Genshin Impact) — Anima 🤖

Thank you for stopping by! Ineffa trained for Anima, with a focus on

getting the mechanical parts right — the gold segmented hands, the joint

armour and the peaked cap that most versions simplify away.

Trained on in-game turnaround captures plus curated art, so the design

follows the game model rather than someone else's interpretation of it.

⚙️ Usage:

- Trigger: ineffa \(genshin impact\) , ineffa \(genshin impact\), mechanical hands, robot joints, mechanical arms, mechanical legs, robot ears

- Recommended tags: mechanical hands, robot joints, mechanical arms, mechanical legs, robot ears

- **Strength:** 1.0 (0.8 when stacking with a heavy style LoRA)

- **Base:** Anima Base v1.0 / waiANIMA

- **Steps:** 25–30 · **CFG:** 4–5

- **Sampler:** er_sde / simple

The trigger is plain natural language, not an invented token — write it

exactly as above, escaping the parentheses if your UI needs it.

⭐More Details:

Add mechanical hands, robot joints to your prompt. Without them the

base model's human-hand prior takes over and you get ordinary fingers.

Everything else holds on its own.

📝 Notes:

Every design attribute is tagged separately, so hair, eyes, cap and cape

all stay steerable — you can recolour or swap pieces without losing her.

Known quirk: the gold cape tips occasionally multiply on full-body shots.

I might fix in the next version if LoRA comes out to be popular. Bug reports welcome.

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