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bf16 SafeTensor
Ivy_-_Deadlock__Anima__epoch_10.safetensors
BF16, good balance • 132.24 MB
Verified: 2 days ago
SafeTensor
New retrain based on anima, also has remaped version for Anima 2.9B

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1430 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Ivy — Deadlock | Anima LoRA
Character LoRA for Ivy from Deadlock, trained on the original Anima model.
Captures Ivy's gargoyle appearance, including her large pointed ears, horns, yellow eyes, fangs, wings, tail, cabbie hat, suspenders, and other characteristic features.
Recommended usage
Trigger:
ivydeadlockFor stronger character accuracy, add descriptive tags such as:
gargoyle, monster girl, grey skin, yellow eyes, pointy ears, large ears, horns, fangs, nose ring, bat wings, tail, cabbie hat, suspendersRecommended LoRA strength: 1.0.
Anima 2.9B compatibility
The LoRA was not trained natively on Anima 2.9B, but works surprisingly well when remapped from the original 28-block Anima architecture to the 40-block Anima 2.9B architecture. I added remapped version to files.
I've tested it with ComfyUI-Anima29B-Remap, and character identity transfers well while retaining the improved capabilities of Anima 2.9B.
For 2.9B, I recommend using detailed character tags alongside the LoRA for more consistent results.
Notes
The LoRA is fairly flexible with poses, outfits, compositions, and environments. You don't need to reproduce the training appearance exactly; use the character tags you actually want in the image.
Some features—especially wings, tail, ears and other gargoyle traits—may vary depending on prompt and LoRA strength.
Base model: Anima
Anima 2.9B: Compatible via LoRA remapping
Character: Ivy — Deadlock

