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Mostly unnecessary, since Anima knows her pretty well. This just firms up the details.

980 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
7220 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9

License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Weight: 0.9-1.0
Tried to keep it close to the original manga design.
v2 Notes
Consistency is much improved.
Hair remains a crapshoot. Increasing the CFG helps a bit.
Suzumebachi was removed from the dataset, so bits of it no longer show up.
v1 Notes
A weight of 1 usually works, but lowering it can help with realism, lighting, loosening a pose, or if the inking is too harsh.
Tagged with two outfits, but the captain's uniform is less consistent. Put "hip vent" in the negative prompt for that.
Add "grey eyes", "backless", or "pants" as appropriate for the shot.
As you might expect, the twin tails can be a bit troublesome. Increasing the number of steps helps them stay coherent.
If the hair gets too frisky, put "blowing hair" in the negative prompt.
Suzumebachi was tagged with "shikai", but it's clear there weren't enough examples to train the association. Has a habit of showing up on both arms, as cuffs, or on other characters. Putting "bracer" in the negative prompt tends to remove it.
