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Trigger: ais-glttrbmb
Strength: 1.0 (but do experiment)
TLDR: Designed to give an explosion of glitter effect
I set out to create a straight-up glitter explosion LoRA, and with a bit of refinement and a merge with my existing Particles LoRA, I've got a result I'm happy with.
Imagine an explosion but 90% of the explosion is just glitter (with the remaining 10% being random shrapnel or bits of the scene).
For prompt suggestions take a look at the images.

