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Goblin Slayer

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bf16 SafeTensor

Goblin_Slayer_moss.safetensors

BF16, good balance • 141.88 MB

Verified:

Type
LoRA
Stats

12

0

Reviews
Published

Nov 4, 2026

Base Model

MOSS Image

Hash
AutoV2FAC9C162C0
00010-2388614124.png

This LoRA is designed to generate Goblin Slayer (gblnslyr), the main character of the series Goblin Slayer.

⚠️ Experimental LoRA: my second trained for MOSS-Image. > Because this is my first LoRA for MOSS-Image, results can be inconsistent.

Available for Moss, Krea2 and Anima.

Recommended LoRA Strength Krea2: 0.6 – 1.1

Recommended LoRA Strength Anima: 0.8 – 1.0

Trigger words: gblnslyr

Base Character:

KREA2 / MOSS: gblnslyr, A man in full armor wearing a gray steel helmet with a vertical-slit visor, round cylindrical side pieces and a ragged red plume, with a white fur collar.

ANIMA: gblnslyr, 1boy, male focus, solo, armor, helmet, plume, faceless male, fur collar, fur trim,

Other looks:

Without helmet: replace the helmet with his own face: short messy gray hair, red eyes and scars.

KREA2 / MOSS: gblnslyr, A man without his helmet, with short messy gray hair with long bangs falling over his forehead, sharp red eyes and two diagonal scars across his cheek.

ANIMA: gblnslyr, 1boy, male focus, solo, grey hair, short hair, hair between eyes, red eyes, scar, scar on cheek,

Helmet with civilian clothes: keep the helmet and swap the armor for ordinary clothes.

KREA2 / MOSS: gblnslyr, A man wearing a gray steel helmet with a vertical-slit visor and a ragged red plume, dressed in a white shirt with a blue collar and blue sleeves and black suspender straps with brass toggle buttons.

ANIMA: gblnslyr, 1boy, male focus, solo, helmet, plume, faceless male, white shirt, blue sleeves, suspenders,

Shirtless:

KREA2: gblnslyr, A man without his helmet or armor, shirtless, with a muscular chest covered in scars.

ANIMA: gblnslyr, 1boy, male focus, solo, topless male, muscular male, scar, grey hair, short hair,

Original Outfit (Optional): Describe these pieces if you want to generate his signature armor: Piece by piece:

KREA2

  • Head: a gray steel helmet with a vertical-slit visor, round cylindrical side pieces and a ragged red plume

  • Neck: a white fur collar over a dark cloth neck guard

  • Torso: a gray steel chest plate, large rounded steel pauldrons and dark gray cloth sleeves with brown leather straps

  • Arms: segmented steel vambraces with crossed brown leather straps and dark gloves

  • Waist: a brown leather belt with pouches, two knife handles and a studded leather waist guard

  • Legs: dark trousers with steel thigh plates, steel knee guards, steel greaves and black boots

  • Weapons: a short sword and a large round steel shield with an X-shaped pattern and four round studs

ANIMA:

  • Head: helmet, plume, faceless male,

  • Neck: fur collar, fur trim,

  • Torso: breastplate, pauldrons, sleeves,

  • Arms: bracer, gloves,

  • Waist: belt, pouch, knife,

  • Legs: black pants, knee pads, greaves, boots,

  • Weapons: sword, shield,

Tips:

KREA2: write your prompt as natural sentences, starting with the trigger word, like "gblnslyr, A man in full armor..." and then "He is wearing ...". Quality tags are not needed. The LoRA was trained mostly on anime screenshots, but the style can be swapped: tested with "a clean manga-style illustration with bold ink line art" and "a realistic cinematic photograph".

ANIMA: use Danbooru-style tags with the trigger word first, optionally followed by a short natural sentence. If the colors come out faded, especially in the shirtless looks, add "vibrant colors, high contrast". Helmet with other clothes: don't write the word "armor" in the prompt. Describe the clothes instead, otherwise the chest plate and belt can come back.

Armor on other characters (Krea2): leave out the trigger word and describe the armor pieces. In my test a different character came out wearing the armor without Goblin Slayer's face.

Known limitations: The X pattern and the studs of the round shield are not always consistent. Only 4 training images clearly show his unhelmeted face (3 of them are hand-drawn character sheets), so it can vary between seeds. In Anima the result leans toward a bold-ink illustration look rather than a TV screencap look. In Krea2 realistic style, details like the shield studs may come out gold.

Please check the gallery images to see the exact prompts and settings I used to get an idea of how it behaves. I'd love to see your generations, so feel free to share your results in the comments!

Training Base Models:

  • Krea2: krea2_raw_bf16

  • Anima: anima-base-v1.0

Tested in Forge Neo UI.