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[Concept] Side-by-side Lineup

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bf16 SafeTensor

side-by-side lineup v0.1.safetensors

BF16, good balance • 7.51 MB

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Type
LoRA
Stats

298

1

Reviews
Published

Oct 31, 2026

Base Model
Usage Tips
Strength: 0.7
Hash
AutoV2AA9F8B09FE
Trigger Words
side-by-side lineuplineup

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

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A lightweight concept LoRA for creating multi-character lineups and side-profile composition group shots.

Recommended weight: 0.7 – 1.00
Triggers: side-by-side lineup, lineup

Train on Anima Base v1.0
LoRA Easy Training Scripts - Machina Fork (https://github.com/67372a/LoRA_Easy_Training_Scripts/tree/refresh)

This is my custom version of a Concept LoRA.
Other similar LoRA use higher DIM values, which often bleeds into the art style and makes it difficult to override.
Furthermore, those versions train the Text Encoder (TE), something the Anima developers explicitly recommend against, as it risks corrupting the internal encoder structure.
My version uses a low DIM setting to keep the base style clean and easy to override.
For best results (Easy to override the art style), use a lower weight around 0.7 for maximum style flexibility.

Open Source
Dataset, config, and tutorial available on Discord

https://discord.gg/jh6a8mtsQM