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Carrion Armor | Dragon's Dogma: Dark Arisen | Anima

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Updated: Oct 26, 2026

clothingdragon's dogmacarrion

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bf16 SafeTensor

CarrionArmor_Anima.safetensors

BF16, good balance • 87.6 MB

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Type
LoRA
Stats

36

0

Reviews
Published

Oct 26, 2026

Base Model
Training
Steps: 1,000Epochs: 10
Usage Tips
Strength: 0.8
Hash
AutoV2556765EBE9
Trigger Words
c4rr10n4rm0r, 1girl, solo, mouth veil, circlet, gold gorget, pauldrons, black bikini top, chain, wide sleeves, brown belt, black pelvic curtain, red boots, book

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

00766-[1353450407] -- [None] -- [oneObsessionAnima_v40] -- [832 x 1216].png

Information

This in a dip into the actual outfits. This is the Carrion robe/armor from Dragon's Dogma: Dark Arisen. It was turned more into an anime style, so it might look slightly off. I didn't want my character's ugly 3d legs and chest to get into the dataset.

This is the Anima version. For Illustrious, go here.


Prompt Usage

As usual, this is only for the outfit. Poses, angles, expressions, backgrounds.. your job my guy.

Carrion Armor

c4rr10n4rm0r, 1girl, solo, mouth veil, circlet, gold gorget, pauldrons, black bikini top, chain, wide sleeves, brown belt, black pelvic curtain, red boots, book

Trained with the mouth veil, but also trained with a cropped head, which is what all outfits after this follow, in an attempt to hide my character's head/face.


Disclaimer

If you generate imagery with my content, and you'd like to share it, please consider using the "Add Post" button at the bottom of the gallery instead of Post Images button at the top of the site, it gives the creator buzz and it costs nothing on your end. The article that was linked is a very important one I recommend reading.

I mainly create for fun, but I would appreciate it regardless.


Training

Due to the game's age, I made heavily use of DSR Factor of 4x to upscale the game to 4K resolution. I took screenshots of the in-game menu, and cropped them. They were still fairly large and they were more detailed than the original look on 1920x1080 res.

I used Grok Imagine and Qwen 2.1 to extend the datasets.