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KinetiX · Ground Fracture & Impact Dynamics Slider

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bf16 SafeTensor

KinetiX_dyn_fracture_impact_h3_v1.safetensors

BF16, good balance • 3.17 MB

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Type
LoRA
Stats

335

0

Reviews
Published

Oct 28, 2026

Base Model

MiniMax H3

Hash
AutoV2EDF277B591

The MiniMax H3 Community License Agreement’s grant excludes the European Union, the United Kingdom, the Republic of Korea and the United States of America.

MiniMax H3

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KinetiX · Ground Fracture & Impact Dynamics Slider

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Model: KinetiX_dyn_fracture_impact_h3_v1.0.safetensors

Trigger: None (Pure concept slider driven by weights)

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【OVERVIEW】

Brings AAA game combat weight and physical ground destruction to AI video:

- Downward Impact & Hit-stop: Visceral ground pounds, warhammer slams, and heavy recoil.

- Ground Fracture & Debris: Concrete craters, radial fissures, and flying gravel.

- Pure Color Isolation: Zero color bleed; character skin and lighting remain 100% clean.

【RECOMMENDED WEIGHTS】

- [+3.0 ~ +4.0] Meteor / Titan Ground Pound (Massive crater, explosive debris)

- [+1.5 ~ +2.5] 3A Heavy Weapon Strike (Recommended standard, sharp fractures)

- [+0.8 ~ +1.2] Tactical Slide & Heavy Footstep (Subtle pavement cracking & dust)

- [-1.0 ~ -3.0] Feather Landing (Smooth rigid ground, zero destruction)

【PROMPT EXAMPLE】

integrated_multimodal_description: [Shot 1] Epic cinematic 3A game action cutscene. An armored warrior leaps into the air and violently slams a massive obsidian warhammer into the concrete floor. The impact triggers a massive hit-stop and explosive ground destruction: the concrete shatters into a deep circular crater with jagged radial fissures. Stone slabs and sharp gravel explode outward in violent ballistic trajectories, surrounded by an expanding toroidal shockwave dust ring. The warrior braces low to absorb the colossal kinetic recoil. Ground-level tracking camera, micro camera shake, volumetric rim lighting, photorealistic 8k fidelity.

overall_soundscape: Stormy wind, an earth-shattering metallic hammer slam, deep seismic ground-cracking sub-bass rumble, clattering rock fragments, and expanding dust blast whooshes.

non_diegetic_music: A brooding, heavy orchestral combat track peaking into a monumental percussion drop at the moment of impact.

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KinetiX · Chaos 地面碎石破损与超重力打击反馈滑块

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模型名称:KinetiX_dyn_fracture_impact_h3_v1.0.safetensors

触发词:无(纯滑块调控,无需触发词)

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【核心特性】

为 AI 视频赋予 3A 动作游戏的真实打击重量感与环境破坏:

- 重击顿挫与下沉感:重拳砸地、战锤下劈具备扎实的下沉加速度与后坐力支撑。

- 地表碎裂与弹道碎石:接触瞬间炸开冲击凹坑与放射状裂纹,碎石与砾石四散飞溅。

- 零偏色与画质纯净:仅调控物理破坏动力学,人物肤色、面容与环境光影绝不染色。

【推荐权重档位】

- 【+3.0 ~ +4.0】天崩地裂/泰山压顶档:巨型冲击坑,碎石风暴与环形激波尘浪

- 【+1.5 ~ +2.5】3A 重武器打击档(黄金推荐):清晰放射裂纹与飞溅碎石,顿挫感极强

- 【+0.8 ~ +1.2】重步踏地急刹档:冲刺急停或落地微观裂缝与强抓地扬尘

- 【-1.0 ~ -3.0】轻盈落地档:刚性光滑地面,零破坏、零碎石、轻如鸿毛

【实战提示词参考】

integrated_multimodal_description: [Shot 1] Epic cinematic 3A game action cutscene. An armored warrior leaps into the air and violently slams a massive obsidian warhammer into the concrete floor. The impact triggers a massive hit-stop and explosive ground destruction: the concrete shatters into a deep circular crater with jagged radial fissures. Stone slabs and sharp gravel projectiles explode outward in violent ballistic trajectories, surrounded by an expanding toroidal shockwave dust ring. The warrior braces low to absorb the colossal kinetic recoil. Ground-level tracking camera, micro camera shake, volumetric rim lighting, photorealistic 8k fidelity.

overall_soundscape: Stormy wind, an earth-shattering metallic hammer slam, deep seismic ground-cracking sub-bass rumble, clattering rock fragments, and expanding dust blast whooshes.

non_diegetic_music: A brooding, heavy orchestral combat track peaking into a monumental percussion drop at the moment of impact.

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