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KinetiX · Surface Friction & Ground Traction Dynamics Slider
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Model: KinetiX_dyn_surface_friction_h3_v1.0.safetensors
Trigger: None (Pure concept slider driven by weights)
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【OVERVIEW】
Controls physical contact friction and surface traction in AI video:
- Positive Values (+): Strong ground grip, instant braking, zero slip, high traction.
- Negative Values (-): Frictionless glide, endless unbraked slide, lateral drift.
- Pure Physics Isolation: Controls pure kinematic friction without altering textures or lighting.
【RECOMMENDED WEIGHTS (A/B COMPARISON)】
- [+2.5 ~ +3.5] Maximum Friction (Boots bite ground, instant halt, zero slide)
- [0.0] Base Model Default Physics (Neutral baseline friction)
- [-2.5 ~ -3.5] Absolute Zero Friction (Zero ground resistance, endless unbraked glide)
【PROMPT EXAMPLE】
Template: Tactical Sprint & Ground Braking (Recommended Weight: +2.5 vs -2.5)
integrated_multimodal_description: [Shot 1] High-intensity cinematic action sequence. In a dimly lit urban warehouse with smooth polished concrete flooring, a cybernetic operative in a matte-black tactical suit and heavy combat boots sprints forward at breakneck velocity. Approaching a barrier, the operative abruptly drops their center of gravity and plants both boots hard into the ground to execute an emergency stop. The boots make violent contact with the floor, with the operative leaning backward against intense forward inertia in an attempt to halt the slide. Dynamic low-angle tracking camera tracking at floor level, sharp focus on the rubber soles and floor contact patch, motion blur on the background, cold rim lighting, photorealistic 8k fidelity.
overall_soundscape: Rapid rhythmic boot impacts on concrete, followed by an abrupt, high-friction rubber screech biting into the floor, accompanied by high-pressure pneumatic suit decompression hisses and lingering air rush.
non_diegetic_music: A high-tempo industrial electronic breakbeat rhythm with driving analog synthesizers, abruptly plunging into deep sub-bass resonance and silence at the precise millisecond of the foot brake.
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KinetiX · 地表摩擦力与抓地动力学滑块
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模型名称:KinetiX_dyn_surface_friction_h3_v1.0.safetensors
触发词:无(纯滑块调控,无需触发词)
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【核心特性】
自由调控 AI 视频中接触面的物理摩擦力与抓地牵引力:
- 正向档位(+):极致抓地力、强抗侧滑、急刹抱死制动与沉稳下盘咬地。
- 负向档位(-):物理级零摩擦、无阻力无限滑行、侧向漂移与滑铲。
- 纯净物理层隔离:仅作用于运动学摩擦系数,绝不产生冰雪、水渍等材质偏色。
【推荐权重档位(A/B 极速测验)】
- 【+2.5 ~ +3.5 极大摩擦】:鞋底死死咬地,瞬间急刹止步,下盘纹丝不动
- 【0.0 基模默认物理】:常规正常落地阻力表现
- 【-2.5 ~ -3.5 绝对零摩擦】:地面阻力完全消失,双脚如踩冰面失控向前滑行漂移
【实战提示词参考】
模板:战术狂奔急刹与摩擦力刹步 (推荐权重:+2.5 咬地刹停 vs -2.5 冰面滑行)
integrated_multimodal_description: [Shot 1] High-intensity cinematic action sequence. In a dimly lit urban warehouse with smooth polished concrete flooring, a cybernetic operative in a matte-black tactical suit and heavy combat boots sprints forward at breakneck velocity. Approaching a barrier, the operative abruptly drops their center of gravity and plants both boots hard into the ground to execute an emergency stop. The boots make violent contact with the floor, with the operative leaning backward against intense forward inertia in an attempt to halt the slide. Dynamic low-angle tracking camera tracking at floor level, sharp focus on the rubber soles and floor contact patch, motion blur on the background, cold rim lighting, photorealistic 8k fidelity.
overall_soundscape: Rapid rhythmic boot impacts on concrete, followed by an abrupt, high-friction rubber screech biting into the floor, accompanied by high-pressure pneumatic suit decompression hisses and lingering air rush.
non_diegetic_music: A high-tempo industrial electronic breakbeat rhythm with driving analog synthesizers, abruptly plunging into deep sub-bass resonance and silence at the precise millisecond of the foot brake.
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