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Oct 19, 2026
MiniMax H3


8.4K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
140.8K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
57.7K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K

License:
On Civitai (generation, training, sharing LoRAs):
covered by Civitai’s agreement with MiniMax
The MiniMax H3 Community License Agreement’s grant excludes the European Union, the United Kingdom, the Republic of Korea and the United States of America.
MiniMax H3
BUNNY Superhuman Combat
Beyond Speed. Beyond Human Limits.
超越速度,超越人类极限。
🚀 Run It on RunningHub
🎁 New users on RunningHub International can get 1000 RH Coins after registration.
国内用户可以使用:https://www.runninghub.cn/post/2102283144824184833/?inviteCode=cn-v1093
🎬 BUNNY H3 High-Dynamic Two-Pass Latent Upscale Workflow
▶ Start / End Frame One-Click Workflow
▶ Multi-Reference One-Click Workflow
📦Bunny Official RunningHub Model Page
What is this?
This LoRA is not about making fights merely faster.
这个 LoRA 不是为了让打斗只是“更快一点”。
Its focus is explosive power, physical tension, momentum transfer, and cinematic superhuman combat choreography.
它真正强化的是爆发力、运动张力、动量传递,以及电影化的超人类战斗编排。
A fight feels powerful not because characters move fast, but because every burst of speed carries weight, resistance, and consequences.
一场战斗之所以有力量感,不是因为角色动得快,而是因为每一次突然加速都带着重量、对抗和后果。
Speed alone cannot create the thrill of superhuman combat.
单纯的速度,并不能创造超人类战斗的爽感。
What makes battles in films feel satisfying is the full chain of force: buildup, explosive release, impact, displacement, and destruction.
像电影里的超英战斗之所以震撼,是因为它完整呈现了力量链条:蓄势、爆发、接触、位移与破坏。
The real spectacle comes from sonic-boom-like acceleration, shockwave-like impacts, violent momentum changes, and large-scale environmental destruction.
真正的爽感,来自类似音爆的瞬间加速、类似冲击波的猛烈碰撞、剧烈的动量变化,以及大尺度的环境破坏。
A powerful strike should not only hit the target — it should disturb the air, break the environment, alter the opponent’s state, and create the next combat situation.
一次强力攻击不应该只是“打中了目标”,而应该扰动空气、破坏环境、改变对手状态,并且形成下一轮交锋。
It is not just faster motion. It is stronger force, clearer impact, heavier consequences, and more expressive combat rhythm.
它不是单纯更快,而是更强的力量、更明确的冲击、更沉重的后果,以及更有表现力的战斗节奏。
This model is designed for superhuman melee, aerial pursuit, violent collisions, sudden redirection, and battles that move through three-dimensional space.
这个模型面向超人类近身格斗、空中追击、强烈碰撞、突然变向,以及在三维空间中持续展开的战斗。
It works best when you want combat to feel explosive rather than ordinary, and powerful rather than merely rapid.
当你希望战斗呈现的是爆发感而不是普通动态,希望体现的是力量感而不是单纯速度时,它会更有价值。
I did not make a comparison video for this showcase.
这次演示,我没有专门去做 A/B 对比视频。
Load it at 0.6 strength and you will feel the difference yourself.
挂上 0.6 左右的权重,区别你自己就能感受到。
If you still think superhuman combat is just about speed, try this LoRA in motion.
如果你还觉得超人类战斗无非就是“更快”,那就让它真正动起来试试。
Recommended Stack
推荐搭配
Recommended combo: Combat Base V2 0.65 + Motion Repair V2 0.35 + Superhuman Combat 0.65
推荐搭配:Combat Base V2 0.65 + 动作修复 V2 0.35 + Superhuman Combat 0.65
Combat Base V2 strengthens the overall combat interaction and attack-response structure.
Combat Base V2 负责强化整体攻防交互与战斗结构。
Motion Repair V2 helps stabilize motion continuity and repair dynamic breakdowns.
动作修复 V2 负责增强动作连续性,并修正高动态动作中的不稳定问题。
Superhuman Combat adds explosive force, aerial aggression, physical tension, and large-scale superhuman battle energy.
Superhuman Combat 则负责加入超人类战斗所需要的爆发力、空中侵略性、运动张力与大尺度战斗能量。


