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The Legend of Kyrandia - Scenery Art Style (Anima)

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bf16 SafeTensor

The_Legend_of_Kyrandia_-_Scenery_Art_Style__Anima__v2__anima_3417172_epoch_6.safetensors

BF16, good balance • 16.63 MB

Verified:

Type
LoRA
Stats

28

15

9

Reviews
Published

Oct 20, 2026

Base Model
Training
Epochs: 6
Hash
AutoV2CD7F38C666
Trigger Words
kyrandia-bgpixel art,dithered background,ditheringscenery

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

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Art style for backgrounds from Westwood Studios' The Legend of Kyrandia trilogy.

This was quite an instructive case for an amateur like me on how differently Anima trains compared to Illustrious, especially when it comes to preserving a pixel art style.

Trigger word: kyrandia-bg

Additional reinforcing tags: pixel art,dithered background,dithering

V2-epoch9: Westwood art style flourishes with noticeable Anima detailing.

V2-epoch6: My favorite from the base Anima samples. Balances the pixel art style and shading with some coherent Anima polish.

V2-epoch4: Blockier and more pixelated - possibly easiest to retain the blocky pixel art style.

V1: Default training settings - art style way oversmoothed by Anima's training tendencies.