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iwatomushi style (Anima/Illustrious)

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bf16 SafeTensor

iwamushi_anima_v8_e7.safetensors

BF16, good balance • 66.26 MB

Verified:

Type
LoRA
Stats

100

17

36

Generation

Loaded

Reviews
Published

Oct 11, 2026

Base Model

Anima

Training
Steps: 784
Epochs: 7
Usage Tips
Strength: 1
Hash
AutoV2
A0848ADAB9
Trigger Words
@iwamushi
default creator card background decoration
Followers - 16

16

Likes - 76

76

Bronze New Creators Badge

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

guts_battle_707.png

Style LoRA based on illustrations by iwamushi (岩虫).

Flat print color, muted sandy and olive palettes, rough uneven linework, grainy halftone texture.

Available for two bases — pick the version that matches your model:

  • Anima v8 — trigger @iwamushi (recommended)

  • Anima v5 — trigger @iwamushi (previous version, darker and rougher)

  • Illustrious — trigger iwamushi

This is a style, not a character — name the character you actually want.

Not an official model by the artist.

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Anima v8

Trigger: @iwamushi (put it at the start of the prompt)

Recommended style tags: rough uneven linework, halftone texture

LoRA strength 1.0.

Tips

  • Don't add color tags like "olive muted palette" — they tint clothes olive-yellow. The LoRA already carries the palette.

  • Avoid the word "dirty" in texture tags — it paints stains on clothing.

  • If you ever see an "@iwamushi" signature in a corner, add "signature" to the negative prompt.

What changed since v5

  • Dataset grew from 79 to 112 images: new works added, low-res previews replaced with high-res originals, off-style pieces (neon, UI-heavy, 3D-like) removed.

  • Much less Re:Zero bias — characters stay on-model more often (hair color, outfits).

  • Noticeably more detail: backgrounds, clothing, lighting and shadows.

  • Handles complex scenes better: multiple characters, crowds, detailed interiors.

  • Warmer, sandier tone, closer to the artist's originals.

Epoch 7 of 8 (784 steps), not the final epoch.

Training

Base: Anima Base v1.0. DiT with AdaLN trained, text encoder and LLM adapter frozen.

Rank/alpha 16/16 · 112 images · 1024 res, buckets 512–1536 · AdamW8bit · LR 5e-5, constant, 5% warmup

Trained on Anima Base v1.0 only. Behavior on Anima Turbo and third-party merges is unknown.

---------------------------------------------

Anima v5 (previous version)

Superseded by v8, which has more detail and handles complex scenes better. v5 is kept for its darker, rougher look.

Trigger: @iwamushi (put it at the start of the prompt)

Optional style tags: flat print color, olive muted palette, rough uneven linework, dirty halftone texture

Epoch 6 of the v5 run (474 steps), not the final epoch.

Training

Base: Anima Base v1.0. DiT with AdaLN trained, text encoder and LLM adapter frozen.

Rank/alpha 16/16 · 79 images · 1024 res, buckets 512–1536 · AdamW8bit · LR 5e-5, constant, 5% warmup

Trained on Anima Base v1.0 only. Behavior on Anima Turbo and third-party merges is unknown.

---------------------------------------------

Illustrious

Trigger: iwamushi (put it first, then regular Danbooru tags). No style tags needed.

Recommended:

  • LoRA 1.0 (up to 1.2)

  • euler_a, 30 steps, CFG 5–6

Epoch 16 of 24 (640 steps), not the final epoch.

Training

Base: Illustrious XL v2.0. UNet and text encoder trained.

Rank/alpha 32/16, conv 16/8 · 79 images · 1024 res, buckets 512–2048 · batch 2 · AdamW8bit · UNet LR 1e-4, TE LR 1e-5, constant, 5% warmup · min SNR 5 · noise offset 0.03

Tested on WAI-Illustrious v16. Other Illustrious / NoobAI merges untested.