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medieval shops

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Updated: Oct 5, 2026

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fp16 SafeTensor

m3d13v4l_sh0ps.safetensors

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Type
LoRA
Stats

28

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Reviews
Published

Oct 5, 2026

Base Model

SDXL 1.0

Hash
AutoV2
BB0D27BED1
Trigger Words
m3d13v4l sh0ps
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TheAlly's Granny Grippers!
mklanAIONSFW_aiov5-30-7-100681190-H0344.png

ENGLISH

I designed m3d13v4l sh0ps as a background LoRA project recreating one nordic medieval fantasy shopping district through eleven distinct trades: a blacksmith forge and armory, an alchemist's shop, a village tavern, a general goods store, an enchanter's workshop, a gem and jewelry trader, a fletcher's workshop, a scribe and bookshop, a clothier and dyer, market stalls, and a curiosity shop.

I wanted handmade goods, dark timber, stone hearths and warm amber light against cold blue dusk to hold the district together, while each trade brings its own goods, floor, accent colors and compositions. My 45-image dataset contains four views per location and one final street view. I kept the backgrounds empty, with clear space for adding a character. Signs use pictorial guild emblems rather than readable words.

My concept is generic fantasy inspired by nordic sagas, without any connection to a franchise or game. The dataset is prepared; I have not yet trained or tested a LoRA from it. These images do not demonstrate a trained model's performance.

Trigger: m3d13v4l sh0ps

I suggest placing the exact trigger near the start of the prompt, followed by the shop type, camera angle, goods, floor and lighting. To keep an empty background, add no people or no humans.

Suggested starting points only, not verified settings:

For a future LoRA trained specifically on SDXL or on a compatible Illustrious base, I would begin exploratory testing around 25-35 steps, CFG 4-6 and a LoRA weight of 0.6-0.9, changing one value at a time. These are trial ranges, not recommendations validated for this project. The appropriate sampler and settings depend on the eventual base model and training result. I have not verified compatibility with SDXL, Illustrious or any other model; a LoRA must match its actual training architecture.

For Krea, I can use the descriptive scene prompt as a starting point. I have not verified custom-LoRA support, compatibility or any steps, CFG or weight controls in that workflow. I do not claim that an SDXL or Illustrious LoRA runs in Krea.

Prompt examples:

m3d13v4l sh0ps, empty nordic medieval blacksmith forge, low view beside an anvil, stone furnace, weapon racks, packed earth and straw, orange firelight against blue dusk, photorealistic cinematic atmosphere, no people, no text

m3d13v4l sh0ps, empty alchemist shop, elevated view, green and amber potion bottles, hanging herbs, stone slab floor, candlelight, open center space, no people, no text

m3d13v4l sh0ps, medieval shopping street at dusk, timber shopfronts, pictorial guild signs, warm lanterns, wet cobblestones, cinematic photorealism, no people, no text

arrssenne

FRANCAIS

J'ai concu m3d13v4l sh0ps comme un projet de LoRA de backgrounds recreant un quartier marchand de fantasy medievale nordique a travers onze commerces distincts : forge et armurerie, boutique d'alchimiste, taverne de village, magasin general, atelier d'enchanteur, marchand de gemmes et bijoux, fabricant d'arcs et de fleches, scribe et librairie, marchand de tissus et teinturier, etals de marche et boutique de curiosites.

Je voulais que les objets artisanaux, le bois sombre, les foyers de pierre et la lumiere ambree contre le crepuscule bleu relient tout le quartier. Chaque commerce apporte ses marchandises, son sol, ses couleurs et ses compositions. Mon dataset de 45 images comprend quatre vues par lieu et une vue finale de la rue. J'ai garde les backgrounds vides, avec un espace libre pour ajouter un personnage. Les enseignes montrent des pictogrammes de metiers au lieu de mots lisibles.

Mon concept est une fantasy generique inspiree des sagas nordiques, sans lien avec une franchise ou un jeu. Le dataset est prepare; je n'ai pas encore entraine ni teste de LoRA a partir de ces images. Elles ne demontrent pas les performances d'un modele entraine.

Trigger : m3d13v4l sh0ps

Je suggere de placer ce trigger exact au debut du prompt, puis le type de boutique, l'angle, les marchandises, le sol et la lumiere. Pour un background vide, ajouter no people ou no humans.

Points de depart suggeres seulement, jamais verifies :

Pour un futur LoRA entraine specifiquement sur SDXL ou une base Illustrious compatible, je commencerais des essais autour de 25-35 steps, CFG 4-6 et un poids LoRA de 0.6-0.9, en changeant une valeur a la fois. Ces plages sont des essais proposes, pas des reglages valides pour ce projet. Le sampler et les reglages appropries dependront de la base et du resultat de l'entrainement. Je n'ai verifie aucune compatibilite SDXL, Illustrious ou autre; le LoRA doit correspondre a son architecture d'entrainement reelle.

Pour Krea, je peux utiliser le prompt descriptif de scene comme point de depart. Je n'ai verifie ni la prise en charge de LoRAs personnalises, ni la compatibilite, ni des controles steps, CFG ou poids dans ce workflow. Je ne pretends pas qu'un LoRA SDXL ou Illustrious fonctionne dans Krea.

Exemples de prompts :

m3d13v4l sh0ps, empty nordic medieval blacksmith forge, low view beside an anvil, stone furnace, weapon racks, packed earth and straw, orange firelight against blue dusk, photorealistic cinematic atmosphere, no people, no text

m3d13v4l sh0ps, empty alchemist shop, elevated view, green and amber potion bottles, hanging herbs, stone slab floor, candlelight, open center space, no people, no text

m3d13v4l sh0ps, medieval shopping street at dusk, timber shopfronts, pictorial guild signs, warm lanterns, wet cobblestones, cinematic photorealism, no people, no text

arrssenne