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Created on Civitai
Generation, training and LoRA distribution on Civitai are covered by Civitai’s own license agreement with MiniMax. If you download these weights and run them yourself, your use is instead governed by the MiniMax H3 Community License Agreement, whose grant excludes the European Union, the United Kingdom, the Republic of Korea and the United States of America.
MiniMax H3
Ask base H3 for "everything is frozen in time" and it does not hold the freeze: people keep moving, spilled coffee keeps splashing, newspapers keep falling. This LoRA teaches one behaviour: the whole scene stands perfectly still while ONE person keeps walking toward the camera.
It works best in interiors with seated or still people and objects caught in mid-air (loose papers, a newspaper, rose petals).
What it does
Freezes the world in place while one person keeps walking.
Best with seated / still people and suspended objects in interiors (library, cafe, office, train carriage, concert hall).
The before/after clips use the same prompt, without and with the LoRA (seed 101; the train pair is base seed 101, LoRA seed 202).
Recipe that works
Trigger: timefr33ze · strength 1.0 · 1024x576 · 107 frames @ 24 fps · 20 steps · cfg 1 · text-to-video.
Prompt pattern (copy it, change the scene):
integrated_multimodal_description: [Shot 1] timefr33ze, photorealistic cinematic footage, the entire world is frozen in time. A grand old library reading room. Readers sit frozen at long tables, and dust motes and loose pages hang motionless in the sunbeams. Only a man in a grey coat moves, walking toward the camera; the camera holds perfectly still.
overall_soundscape: A steady hushed ambience of the reading room, with measured footsteps on a wooden floor.
non_diegetic_music: None.Rules of thumb:
Start with the trigger: "timefr33ze, photorealistic cinematic footage, the entire world is frozen in time."
List the frozen things (people, objects in mid-air).
Say that ONE person moves, and which way: "Only <one person> moves, walking toward the camera".
End with "the camera holds perfectly still."
Soundscape: a steady hushed ambience plus the walker's footsteps.
Known limits
Crowds that are walking or standing keep moving.
Birds and fountains keep moving.
A moving camera (tracking / gliding) weakens the freeze; keep the camera still.
Strength 0.8 and 1.2 did not help; use 1.0.
Tested at 1024x576, 107 frames. 1344x768 is untested for v1.0 — if the freeze weakens, drop to 1024x576.
Small floating props you ask for may not appear (e.g. coffee or sugar cubes in mid-air).
Not tested: image-to-video, stacking with other LoRAs, turbo / distilled sampling.
Training
21 clips (12 Blender renders incl. one clay look + 9 base-H3 clips), 3,000-step run on Civitai Training Studio (MiniMax H3 base, rank 32, 10 checkpoints); this release is epoch 6 of 10. All 3D assets CC0 (Poly Haven, Quaternius, Kenney). Audio is clean ambience with footsteps and no low hum.
Workflow
Free "H3 Camera Director" (16 GB-friendly, preview / final modes, scene helper, LoRA slot; keep the camera still for Frozen World): https://civitai.com/models/2986105
Changelog
v1.0 — first release: 21 clips (13 walker + 8 camera-move), clean ambience audio without low hum, 2 clips removed after Civitai's SFW pre-check.
Entered in the Civitai H3 Training Contest — Concept.


