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fp16 SafeTensor
Left Side (Anima) v1.safetensors
Half precision, best balance • 43.86 MB
Verified: 6 days ago
License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Which direction you are facing today?
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Concept LoRa that puts character on left or right side of screen.
Works best on landscape and it's recommended to use it.
Horizontal and square resolutions have a bit trouble but it's workable.
The smaller character is on screen the better LoRA will work
Please avoid using too many LoRAs as it will weaken this LoRA and make it useless
Anima :
While anima kinda understands placement of characters, certain tags are so hard trained on specific position even with LoRA these are extremely stubborn.
Depending on model you choose to use (right or left) :
LoRA strength - 1.0
Main trigger :
left side or right side
off-center
"X" is on right / left side of image
Secondary triggers :
straight-on or towards viewer (straight-on tend to put character in the middle so lower weight might be needed)
full body - make it easier to put character to the side as it changes perspective and size of character but not necessary
out of frame, split crop - can put character partially out of frame further moving character to specific side.
Illustrious :
LoRA strength : 1-1.3
Main trigger :
Should work without any trigger, but might help.
left-side
or
right-side
wide shot (while it's mostly used for presenting scenery it also helps with putting characters to the side
Secondary triggers :
straight-on or towards viewer (straight-on tend to put character in the middle so lower weight might be needed)
full body - make it easier to put character to the side as it changes perspective and size of character but not necessary
out of frame, crop split - can put character partially out of frame further moving character to specific side, but it doesn't work that well, hit or miss. Mostly miss
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