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Gothic Biomechanoid Forest - Zawadzki & Shishkin | Z-Image LoRA (R128)

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bf16 SafeTensor

r128zavdari.safetensors

BF16, good balance • 648.84 MB

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Type
LoRA
Stats

10

Reviews
Published

Sep 27, 2026

Base Model

ZImageBase

Usage Tips
Strength: 1
Hash
AutoV2
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r128zavdari
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Uploads - 49

49

Followers - 96

96

Likes - 244

244

License:

Apache 2.0
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Описание (Description)

A high-rank (Rank 128) fusion of dark biomechanical surrealism (Dariusz Zawadzki) and classical academic wilderness painting (Ivan Shishkin) for Z-Image.

This model seamlessly blends the intricate, tactile world of dry bone structures, perforated brass plates, oxidized copper, and pneumatic hoses with thick, atmospheric pine forests and wild riverbanks.

Trained on a curated high-resolution $1024 \times 1024$ dataset without captioning forcing to preserve every micro-texture, rivet, and relief shadow.

Key Features:

  • Deep Biomechanical Textures: Generates realistic rusted iron, polished ivory bone, copper conduits, and brass valves.

  • Hybrid Style Flexibility: Works flawlessly for standalone dark biomechanical entities, gas-mask portraits, gothic armors, or transforming natural landscapes into surreal cybernetic forests.

  • Model / Base: Z-Image

  • LoRA Weight: 0.8 – 1.0 (1.0 for maximum crunch and bone relief)

  • Sampler: race_multiStep

  • Scheduler: Simple

  • Steps: 50

  • CFG Scale: 4.0

You can resume training from step 2000 using the optimizer and configuration files included in the zip archive.

The training tool is available in the repository on my GitHub:

This tool completely eliminates intermediate image generation steps,

and the lightning-fast training speed will pleasantly surprise you.

https://github.com/OrakulStudio/AI-Toolkit-Windows11