Updated: Sep 21, 2026
characterDownload
1 variant available
bf16 SafeTensor
Necrons_-_Deathmark_-_Grimdark40K_-_Anima_anima_3309208_epoch_10.safetensors
BF16, good balance • 132.24 MB
Verified: 5 hours ago


1.5K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
2.2K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K

License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
A character LoRA for the Necron Deathmark, an ancient skeletal alien machine sniper defined by its lean mechanical frame, elongated head structure, single central cyclopean optic, weathered metallic chassis, green energy technology, and long specialised sniper rifle.
The model is intended to reproduce Deathmarks across varied environments, camera angles, poses, lighting conditions, and sniper activities while retaining the core silhouette and one-eyed facial design.
For best weapon fidelity, prompt the rifle as a two-handed sniper weapon, with the firing hand on the rear grip, the support hand beneath the fore-end, and the stock seated into the shoulder when aiming.
Primary Trigger
necron_deathmark
Showcase Prompts
1. Desert Marksman
A lone necron_deathmark kneels among shattered tomb-world ruins under harsh desert sunlight, aiming a long synaptic disintegrator across the open wasteland. He holds the sniper rifle correctly with both hands, rear hand on the firing grip, support hand beneath the fore-end, stock firmly seated into the shoulder, his cyclopean face aligned behind the weapon. His tall skeletal mechanical body is covered in weathered silver and gunmetal armour, with exactly one central glowing green eye. Side-profile full-body composition, windblown dust, broken alien masonry, distant monoliths, harsh sunlight and atmospheric haze.
necron_deathmark, necron, cyclops, one_eye, glowing_eye, skeletal_robot, mechanical_body, synaptic_disintegrator, sniper_rifle, aiming, kneeling, two_handed_weapon_hold, shouldered_weapon, from_side, full_body, desert, ruins, dust, weathered_metal
2. Tomb Corridor Hunter
A solitary necron_deathmark crouches behind a massive black-stone pillar inside an ancient tomb corridor, carefully aiming his long sniper rifle around cover. Both mechanical hands control the rifle, with the rear hand wrapped around the grip and the forward hand supporting the fore-end while the stock rests firmly against his shoulder. His narrow elongated head bears one central glowing green optic, illuminated by eerie green light from recessed alien conduits. Three-quarter view, dark crypt interior, drifting mist, reflective stone floor, deep shadows and ancient geometric architecture.
necron_deathmark, necron, cyclops, one_eye, glowing_eye, synaptic_disintegrator, sniper_rifle, crouching, aiming, behind_cover, two_handed_weapon_hold, shouldered_weapon, three-quarter_view, tomb_corridor, crypt, pillar, green_lighting, mist, black_stone
3. Moonlit Overwatch
A lone necron_deathmark occupies an elevated sniper perch atop a ruined monolith beneath a cold moonlit sky. He maintains controlled overwatch with his long rifle held securely in both hands, stock braced against the shoulder and barrel directed toward the distant ruins below. His lean skeletal chassis, exposed mechanical joints, angular shoulder armour, weathered gunmetal plating, and single central green eye stand out against the darkness. Wide environmental composition, ruined necropolis, thin fog, moonlight, monumental alien structures and faint green energy illumination.
necron_deathmark, necron, cyclops, one_eye, glowing_eye, sniper, sniper_rifle, synaptic_disintegrator, overwatch, perched, elevated_position, two_handed_weapon_hold, shouldered_weapon, moonlight, fog, necropolis, monolith, ruins, weathered_metal
4. Battlefield Repositioning
A solitary necron_deathmark advances through a rubble-strewn battlefield while moving between firing positions. He carries the long sniper rifle in a disciplined two-handed low-ready stance, rear hand controlling the grip and forward hand supporting the weapon beneath the fore-end, keeping the rifle close to the body as he moves. The camera follows from a rear three-quarter angle, revealing his segmented mechanical spine, exposed joints, long limbs, broad shoulders, and weathered armour while the glow of his single central eye remains visible in profile. Smoke, broken walls, battlefield debris, orange backlighting and atmospheric haze fill the scene.
necron_deathmark, necron, skeletal_robot, cyclops, one_eye, glowing_eye, sniper_rifle, synaptic_disintegrator, walking, moving, low_ready, two_handed_weapon_hold, from_behind, three-quarter_rear_view, full_body, battlefield, rubble, smoke, ruins, backlighting
5. Flooded Necropolis
A single necron_deathmark stands in shallow reflective water among the ruins of a flooded necropolis, scanning the surroundings with his rifle held ready. He grips the weapon properly with both hands, firing hand on the rear grip and support hand beneath the forward section, keeping the stock close to his shoulder for immediate use. His skeletal metallic form is tall and lean, with ancient silver-black armour, exposed mechanisms, and exactly one central glowing green eye reflected in the water. Medium three-quarter front view, low fog, wet stone, broken platforms, green architectural illumination and distant monumental ruins.
necron_deathmark, necron, cyclops, one_eye, glowing_eye, skeletal_robot, sniper_rifle, synaptic_disintegrator, ready_pose, two_handed_weapon_hold, three-quarter_view, shallow_water, reflection, flooded_ruins, fog, green_glow, wet_stone, weathered_metal
Tag Cloud
necron_deathmark, necron, cyclops, one_eye, single_eye, glowing_eye, green_glow, skeletal_robot, mechanical_body, metallic_body, weathered_metal, armor, shoulder_armor, exposed_joints, sniper, sniper_rifle, rifle, long_gun, synaptic_disintegrator, aiming, scanning, standing, kneeling, crouching, walking, prone, low_ready, two_handed_weapon_hold, shouldered_weapon, behind_cover, elevated_position, overwatch, full_body, upper_body, from_side, from_behind, three-quarter_view, low_angle, high_angle, ruins, necropolis, tomb_corridor, crypt, desert, battlefield, shallow_water, fog, mist, smoke, moonlight, sunset, green_lighting

