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Ltx 2.5 Ripple ( Motion Transfer) Workflow

Updated: Sep 17, 2026

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ltx Ripple and INPAINTING.zip

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Workflows
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Published

Sep 17, 2026

Base Model

LTXV 2.5

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LTX Video 2.5 and its derivatives, including LoRAs and fine-tunes, are licensed by Lightricks Ltd. under the LTX-2.x Community License Agreement and must be redistributed under that same agreement, with a copy included. Use is subject to the use restrictions in its Attachment A. Entities with annual revenues of at least $10,000,000 must obtain a paid commercial license from Lightricks before any commercial use.

Watch the video to know how the workflow works

LTX Ripple is a First Frame All Frames (FFAF) IC-LoRA for LTX-2.5 that enables a really interesting approach to video-to-video editing.

The idea is simple: start with an existing video, create an edited version of its first frame, and LTX Ripple propagates that visual change through the rest of the video while maintaining the original motion, timing, camera movement, and scene composition. �

Hugging Face

It can be used for things like:

Character and outfit changes

Object replacement/addition

Background changes

Lighting and weather changes

VFX and special effects

Style changes

Face/character replacement

3D model texturing

Sharpening and visual enhancements

One of the interesting parts is that you can often let the model infer how the edit should propagate without needing a long prompt. For more difficult edits, a short description of the change can help guide the result. �

Hugging Face

I'm testing LTX Ripple with LTX 2.5 in ComfyUI, including some V2V transformations to see how well it maintains consistency during movement and scene changes.

Model: LTX Ripple on Hugging Face⁠�

Created by WepeNerd and designed for the LTX-2.5 / ComfyUI-LTXVideo ecosystem. �

Hugging Face

License: LTX-2.x Community License Agreement