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[MMH3] Bullet Time

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Updated: Sep 13, 2026

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Type
LoRA
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47

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Published

Sep 13, 2026

Base Model

MiniMax H3

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Strength: 1
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D938B6940B
Trigger Words
bullet-time
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MiniMax H3 is licensed by MiniMax under the MiniMax H3 Community License Agreement. That agreement’s Applicable Territory excludes the European Union, the United Kingdom, the Republic of Korea and the United States of America. Your use of H3 and of any H3 derivative is subject to that agreement and its Acceptable Use Policy.

MiniMax H3

This is a very special one, so please take a moment to read this before using it.

LoRA strength and turbo/speed optimizations:

If you are using little or no turbo LoRAs or special attention optimizations, you may be able to use this LoRA at a higher strength.

With nothing else enabled, you can generally use it at 1.0 strength.

However, as you add components designed to speed up inference, you should reduce the strength of this LoRA accordingly. These optimizations can change the model's behavior, and using a strong LoRA alongside them may result in artifacts or unwanted morphing.

For example, a setup using:

  • SOL Attention

  • Kitchensink Attention

  • Turbo LoRA

typically works better with this LoRA around 0.5 strength.

The rule of thumb

If you start seeing strange artifacts, deformation, or morphing, especially when using turbo LoRAs or attention optimizations together with this LoRA, lower the LoRA strength first.

In many cases, reducing the strength is enough to restore stable and clean results.

Now, for the best prompting results, use this skill:

Bullet-Time Cinematic Video Prompt Construction

Purpose

This skill teaches how to construct highly controlled, cinematic video prompts built around a specific temporal pattern:

FAST ACTION → BULLET-TIME → SLOW-MOTION CAMERA ORBIT → RETURN TO NORMAL SPEED

The goal is to produce prompts that clearly communicate:

  • What happens before the slow-motion transition.

  • The exact physical event that triggers bullet-time.

  • What becomes frozen during bullet-time.

  • How the camera continues moving independently of the frozen action.

  • How objects maintain identity and spatial continuity.

  • How normal speed resumes.

  • What happens immediately after the return to normal speed.

  • How sound and music change across each temporal phase.

The keyword bullet-time must appear explicitly in the middle section.


1. Core Prompt Architecture

Always structure the prompt into three major temporal phases:

SECTION 1
FAST ACTION / APPROACH
        ↓
SECTION 2
BULLET-TIME / IMPACT / CAMERA ORBIT
        ↓
SECTION 3
NORMAL SPEED / CONSEQUENCE

A useful default structure is:

0.00–X.XXs:
Fast setup and escalating action.

X.XX–Y.YYs:
Critical action reaches its decisive moment.
Transition into bullet-time.

Y.YY–Z.ZZs:
bullet-time.
Action is almost frozen while camera moves around it.

Z.ZZ–END:
Time snaps back to normal speed.
Physical consequences continue naturally.

The exact durations can change depending on the scene.

The important principle is that the temporal transition must be unambiguous.


2. Section 1 — Fast Action

The first section establishes normal-speed action.

It should contain:

  1. Environment

  2. Main subjects

  3. Clothing / equipment

  4. Initial positions

  5. Camera position

  6. Fast movement

  7. Sound

  8. Escalation toward a specific event

A clearly defined environment contains the subjects.

Subject A rapidly approaches Subject B.

The camera tracks the action from a dynamic angle.

Movement is fast, physical, and synchronized.

Subject B reacts to the incoming action.

Subject A performs a specific decisive movement.

The movement rapidly approaches its point of contact.

Avoid vague descriptions such as:

They fight dramatically.

Instead describe observable physical events:

The boxer rapidly advances across the canvas and throws a powerful right cross toward his opponent's jaw.

The model should be able to determine exactly:

  • who moves,

  • where they move,

  • how fast they move,

  • what they are holding,

  • what they are about to collide with.


3. Choose One Strong Bullet-Time Trigger

The transition into bullet-time should happen at a single visually important instant.

Good triggers include:

  • Punch connecting with a face

  • Kick connecting with armor

  • Sword striking a shield

  • Vehicle collision

  • Ball hitting a bat

  • Glass breaking

  • Object exploding

  • Athlete making contact with an opponent

  • Projectile reaching its target

  • Character jumping through an obstacle

  • Comedic physical impact

The trigger should be explicit.

Use language such as:

At the exact instant of contact, the action transitions into bullet-time.

or:

At the precise moment the object reaches its target, the action enters bullet-time.

Do not introduce several competing bullet-time triggers.

There should be one hero moment.


4. The bullet-time Keyword

The middle section must explicitly contain:

bullet-time

Preferably place it at the beginning of the section:

3.60–5.80s: bullet-time.

Then reinforce its meaning:

Time slows almost completely while the camera continues moving dynamically around the action.

The keyword should not be buried in unrelated prose.


5. Bullet-Time Has Two Different Types of Motion

The central concept is:

The subjects are nearly frozen while the camera continues moving.

This distinction is critical.

During bullet-time:

Subject motion

Almost completely frozen.

Examples:

The fighters remain suspended at the exact instant of impact.
The vehicle, debris, and occupants remain frozen in their precise positions.
The ball remains suspended immediately after striking the bat.

Camera motion

Continues smoothly.

Examples:

The camera performs a smooth 180-degree orbital movement around the fighters.
The camera travels from the front-left side around to the rear-right side.
The camera continues moving dynamically while the action remains almost completely frozen.

This separation creates the characteristic bullet-time visual effect.


6. Camera Orbit

The camera should normally perform a substantial orbital movement.

A strong default is:

180-degree orbital movement

The orbit can travel:

front → side → rear

or:

front-left → rear-right

Describe the direction so the movement is spatially understandable.

Example:

The camera performs a smooth 180-degree orbital movement around the two fighters, traveling from their front-left side around to their rear-right side.

The camera movement should be:

  • smooth

  • continuous

  • cinematic

  • spatially coherent

Avoid saying merely:

The camera rotates dramatically.

That does not sufficiently define the movement.


7. Preserve Spatial Continuity

This is one of the most important parts of the skill.

When the camera moves around frozen subjects, their spatial relationships must remain stable.

Explicitly state that:

The subjects maintain consistent spatial relationships throughout the orbit.

For important objects, reinforce continuity.

For example:

The glove remains connected to the same arm and remains pressed against the opponent's jaw throughout the orbit.

Or:

The sword remains the same physical object throughout the entire sequence.

Or:

The ball remains in the exact position relative to the bat throughout the orbital movement.

This prevents common generative-video problems such as:

  • duplicated objects

  • disappearing objects

  • changing weapons

  • extra limbs

  • object morphing

  • inconsistent positions

  • identity changes


8. Explicit Object Identity

Whenever an object is important to the story, establish its identity before bullet-time and preserve it afterward.

Use phrases such as:

the same original object
the exact same object
the same glove
the same vehicle
the original ball

Then explicitly prohibit replacement or duplication when necessary:

No duplicate object appears.
The object must remain identical throughout the sequence.
Do not create, duplicate, replace, or morph the object.

This is particularly useful when an object changes state or position after the bullet-time section.


9. Add Frozen Micro-Details

Bullet-time becomes visually convincing when small details are suspended.

Useful details include:

  • Sweat droplets

  • Dust particles

  • Water droplets

  • Fabric fibers

  • Hair strands

  • Flying debris

  • Small stone fragments

  • Sparks

  • Snow

  • Glass fragments

  • Floating particles

Example:

Tiny sweat droplets, airborne dust particles, fabric fibers, and small debris remain suspended in the air around the fighters.

Do not add every possible particle.

Choose details appropriate to the environment.


10. Bullet-Time Impact Description

The central impact should be visually obvious.

Describe:

  1. Contact point

  2. Body position

  3. Object deformation

  4. Force

  5. Suspended state

For example:

The glove remains visibly pressed against the opponent's jaw, with the opponent's head displaced slightly backward from the force.

For a kick:

The boot remains pressed against the center of the helmet while the armor visibly deforms around the point of contact.

For an object:

The ball remains compressed against the bat at the precise instant of impact.

The description should freeze the exact physical instant, not simply say that time has slowed.


11. Section 3 — Return to Normal Speed

The return to normal speed should be sudden and explicit.

Use:

Time suddenly snaps back to full normal speed.

This is preferable to vague wording such as:

The action speeds up again.

The transition should feel like a hard temporal change.

Immediately after the transition, the consequences of the frozen event continue.


12. Preserve Physical Continuity After Bullet-Time

The action after bullet-time must logically continue from the frozen frame.

If a punch is frozen at contact:

The punch retracts naturally.
The opponent reacts to the accumulated force.

If a ball is frozen at impact:

The ball resumes its trajectory immediately after contact.

If a vehicle is frozen during collision:

The vehicle resumes its forward momentum and continues through the collision.

Never reset the scene after bullet-time.

The post-bullet-time action must be a continuation, not a new shot.


13. Escalate the Consequence

The final section should usually make the original impact matter.

Examples:

Boxing

The opponent stumbles backward and falls.

Martial arts

The opponent is launched backward across the room.

Vehicle

The vehicle continues through the barrier.

Sports

The ball rockets away at full speed.

Comedy

The character loses balance and crashes into the surrounding objects.

The consequence gives the bullet-time moment narrative purpose.


14. Sound Design

Create a separate:

overall_soundscape:

section.

Sound should follow the same three-phase structure.

Before bullet-time

Use normal-speed sounds:

  • Footsteps

  • Breathing

  • Clothing

  • Armor

  • Crowd

  • Environment

  • Engines

  • Ball contact

  • Movement

Example:

Section 1 contains rapid footsteps, breathing, clothing movement, and crowd ambience.

During bullet-time

Sound should suddenly become stretched and atmospheric.

Useful elements:

  • Low-frequency impact

  • Time-stretched ambience

  • Long metallic resonance

  • Deep pressure wave

  • Extended impact sound

  • Suspended environmental noise

Example:

The sound changes instantly when bullet-time begins. The environment stretches into a distant atmospheric rumble while the impact becomes a massive elongated low-frequency shockwave.

After bullet-time

Return abruptly to normal-speed sound.

Example:

Normal-speed sound suddenly returns with the rushing movement, crowd reaction, footsteps, and physical consequences of the impact.

15. Non-Diegetic Music

Create a separate:

non_diegetic_music:

section.

The music should mirror the temporal structure.

Fast section

Use:

  • accelerating rhythm

  • percussion

  • strings

  • rising tension

  • increasing intensity

Bullet-time

Stretch the music dramatically.

Example:

At the exact impact, the music suddenly stretches into a massive sustained orchestral shockwave during bullet-time.

Return

Restore the original rhythm suddenly:

When normal speed returns, the full percussion and orchestral rhythm suddenly crash back at maximum intensity.

This makes the temporal transition readable even through sound.


16. Recommended Prompt Template

Use this template as the foundation for new prompts:

integrated_multimodal_description:

0.00–X.XXs: [ENVIRONMENT].

[SUBJECT A] [FAST ACTION].

[SUBJECT B] [REACTION].

The camera [DYNAMIC CAMERA MOVEMENT].

[PHYSICAL DETAILS AND MOVEMENT].

[SUBJECT A] performs [DECISIVE ACTION].

[SUBJECT B] [RESPONSE].

At the exact instant [CRITICAL CONTACT/EVENT], the action transitions into bullet-time.

X.XX–Y.YYs: bullet-time.

Time slows almost completely while the camera continues moving.

[DESCRIBE EXACT FROZEN MOMENT].

[DESCRIBE CONTACT / IMPACT].

The important subjects remain almost completely frozen.

The camera performs a smooth 180-degree orbital movement, traveling from [START POSITION] around to [END POSITION].

[SUBJECTS AND IMPORTANT OBJECTS] maintain consistent spatial relationships throughout the orbit.

[IMPORTANT OBJECT] remains the same physical object throughout the sequence. Do not create, duplicate, replace, or morph it.

[TINY FROZEN DETAILS].

The camera completes the orbital movement.

Y.YY–Z.ZZs: Time suddenly snaps back to full normal speed.

[IMMEDIATE PHYSICAL CONTINUATION].

[CONSEQUENCE OF THE IMPACT].

[FINAL COMPOSITION].

overall_soundscape:

Section 1 contains [NORMAL-SPEED SOUNDS].

At the exact transition into bullet-time, [SOUND TRANSFORMATION].

During bullet-time, [STRETCHED IMPACT / ATMOSPHERIC SOUND].

When normal speed returns, [FULL-SPEED CONSEQUENCE SOUNDS].

non_diegetic_music:

[FAST MUSIC DESCRIPTION].

At the exact impact, the music suddenly stretches into [BULLET-TIME MUSIC].

When normal speed returns, [MUSIC RETURNS TO FULL INTENSITY].

17. Quality Rules

When generating a prompt, follow these rules:

Rule 1 — One hero event

There should be one primary bullet-time moment.

Rule 2 — Fast before slow

The first section must establish clearly fast movement.

Rule 3 — Explicit trigger

State exactly what causes bullet-time.

Rule 4 — Use the keyword

The middle section must explicitly contain:

bullet-time

Rule 5 — Freeze subjects, move camera

The defining visual relationship is:

subjects ≈ frozen
camera = moving

Rule 6 — Use an orbit

Prefer a clearly defined 180-degree camera orbit unless the scene benefits from another angle.

Rule 7 — Preserve identity

Important objects must remain the same objects throughout the sequence.

Rule 8 — Preserve spatial relationships

Objects should not teleport, duplicate, disappear, or change identity.

Rule 9 — Snap back to normal

Use an explicit temporal transition.

Rule 10 — Continue the physics

Post-bullet-time action must continue from the frozen frame.

Rule 11 — Synchronize sound

Sound should change at the same temporal boundaries as the image.

Rule 12 — Synchronize music

Music should reinforce the same fast → bullet-time → normal structure.


18. Avoid These Failure Modes

Do not write prompts where:

  • bullet-time begins without a clear trigger

  • the camera stops moving during bullet-time

  • the subjects continue normal-speed movement during bullet-time

  • the scene changes completely after bullet-time

  • important objects disappear

  • important objects duplicate

  • weapons change identity

  • characters change clothing

  • characters teleport

  • the camera orbit has no defined direction

  • the post-impact action contradicts the frozen frame

  • sound remains unchanged during bullet-time

  • music ignores the temporal transition

  • too many simultaneous actions compete for the hero moment


19. Generalization

The technique is not limited to combat.

Apply the same structure to:

Sports

sprinter → collision/finish → bullet-time orbit → full-speed finish

Vehicles

car accelerating → collision → bullet-time orbit → vehicle continues

Fantasy

warrior attacks monster → weapon impact → bullet-time orbit → monster launched backward

Comedy

character runs → slips → bullet-time orbit → crashes at normal speed

Sci-fi

spaceship accelerates → projectile impact → bullet-time orbit → explosion resumes

Everyday action

person throws object → object reaches target → bullet-time orbit → object continues

The subject changes, but the underlying temporal grammar remains:

BUILD SPEED
    ↓
CRITICAL EVENT
    ↓
bullet-time
    ↓
CAMERA ORBIT
    ↓
NORMAL SPEED
    ↓
PHYSICAL CONSEQUENCE

20. Final Generation Checklist

Before producing the final prompt, verify:

  • The environment is clearly established.

  • Main subjects are clearly identified.

  • Their initial positions are understandable.

  • Fast movement occurs before bullet-time.

  • There is exactly one primary hero event.

  • bullet-time appears explicitly in the middle section.

  • The exact transition moment is defined.

  • Subjects become almost frozen.

  • The camera continues moving.

  • The camera performs a clearly described orbit.

  • Important objects preserve identity.

  • Spatial relationships remain consistent.

  • Frozen micro-details reinforce the effect.

  • Sound changes during bullet-time.

  • Music changes during bullet-time.

  • Normal speed returns explicitly.

  • Physics continue naturally after the transition.

  • The final consequence is clearly visible.

  • The final composition provides a satisfying conclusion.

The resulting prompt should read like a precisely choreographed miniature film, not a collection of visual keywords.