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Necromunda - House Orlock - Grimdark40K - Anima

Updated: Sep 16, 2026

character

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1 variant available

SafeTensor

132.24 MB

Verified:

Type
LoRA
Stats

Reviews
Published

Sep 16, 2026

Base Model

Anima

Training
Steps: 1,500
Epochs: 10
Hash
AutoV2
952F9E34E9
Trigger Words
orlockganger
default creator card background decoration
Followers - 1480

1.5K

Likes - 2157

2.2K

Adept Of Grimdark

Created on Civitai

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

ComfyUI_temp_yoxvi_00066_.png

House Orlock ganger model focused on the faction's grounded industrial road-gang look: blue workwear, dark leather or canvas vests, practical light armour, goggles, utility belts, pouches, heavy boots, battered firearms, and grimy underhive environments.

The model is trained around ordinary working-class underhive fighters rather than exaggerated wasteland raiders, with varied faces, builds, ages, hairstyles, weapons, poses, and industrial settings.

Primary Trigger

orlockganger

Showcase Prompts

1. Underhive Patrol

orlockganger, 1girl, solo, realistic, female House Orlock ganger walking along a rusted steel gantry, faded blue work shirt, dark leather vest, asymmetrical shoulder armor, utility belt, reinforced trousers, heavy boots, goggles on forehead, combat shotgun held correctly in both hands, alert expression, pipes and machinery, wet industrial floor, gritty underhive atmosphere, photorealistic

2. Workshop Bruiser

orlockganger, 1girl, solo, realistic, muscular female House Orlock ganger in a grimy machine workshop, blue-grey shirt, battered leather vest, scratched metal shoulder plates, heavy gloves, reinforced leg armor, large industrial sledgehammer resting across one shoulder, stern exhausted expression, tools, chains, machinery, practical working-class gang aesthetic, photorealistic

3. Gantry Sharpshooter

orlockganger, 1girl, solo, realistic, female House Orlock ganger on a high industrial catwalk, brown hair tied back, clear protective glasses, blue work shirt, dark vest, light armor, long scoped rifle held correctly with both hands, focused expression, refinery machinery below, steam, steel beams, realistic cinematic lighting, photorealistic

4. Close Portrait

orlockganger, 1girl, solo, realistic, close portrait of a female House Orlock ganger, short dark undercut, goggles pushed onto forehead, facial grime, small scars, realistic skin texture, blue work shirt, dark leather vest, battered shoulder armor, ammunition strap, skull pendant, blurred industrial wall and warm caged light behind her, photorealistic

5. Road-Gang Action

orlockganger, 1girl, solo, realistic, female House Orlock ganger moving quickly through a pipe-lined maintenance tunnel, compact shotgun held low and ready, blue workwear, dark leather vest, light industrial armor, fingerless gloves, knee guards, heavy boots, wet floor reflections, tense expression, dynamic three-quarter angle, photorealistic

Useful Tags

orlockganger, 1girl, solo, realistic, female, photorealistic, blue shirt, blue-grey shirt, leather vest, dark vest, shoulder armor, goggles, protective glasses, utility belt, pouches, ammo belt, ammunition, fingerless gloves, boots, knee pads, shin guards, reinforced trousers, skull pendant, scars, dirt, grime, industrial background, underhive, workshop, gantry, corridor, pipes, machinery, shotgun, rifle, pistol, revolver, autogun, sledgehammer, action pose, walking, crouching, kneeling, aiming, reloading, close-up, portrait

Notes

  • Works best with practical industrial clothing and grounded weapon descriptions.

  • The core look is relatively ordinary by grimdark standards: underhive workers, mechanics, road-gang bruisers, and armed locals.

  • For stronger faction identity, combine the trigger with blue workwear, dark leather or canvas outerwear, light worn armour, goggles, and industrial environments.

  • For more varied generations, change camera angle, pose, hairstyle, weapon type, build, age, and environment rather than repeatedly stacking more armour and skulls.