Key Features:
No Quantization & High-Rank Depth: Rank 128 embeds skin texture, micro-pores, water droplets, and natural subsurface scattering (SSS) without the "plastic" blurriness often caused by quantization.
Style Versatility: Thanks to the high flexibility of the weights, the model performs consistently well in both authentic macro-photorealism and 2D/Anime stylizations.
Recommended Weight Guide:
0.07 – 0.10 [2D Anime / Cel-Shading]: A subtle injection. It imparts specific eye and facial feature characteristics while preserving the base model's clean, flat 2D line art, free from unwanted noise.
0.15 – 0.25 [2.5D / Semi-Realism / Concept Art]: A volumetric concept art style reminiscent of AAA games. Deep chiaroscuro and fine details emerge while maintaining a stylized graphic look.
0.70 – 1.00 [Full Photorealism / Macro]: Maximum detail. Ideal for macro portraits, studio lighting, water droplets, pores, and realistic wet-skin physics.
Generation Settings:
Base Model: SDXL 1.0 (or fine-tuned photorealistic bases)
Sampler: dpmpp_2m / euler_ancestral
Steps: 25–35
CFG Scale: 5.0 – 7.0
Framing Note: For full-body shots, using FaceDetailer / HandDetailer is recommended to compensate for SDXL's latent space physics.



