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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
My interpretation of Sayoko Mishima from Ah! My Goddess, trained for Anima.
This character LoRA was rebuilt from my earlier SD1.5 Sayoko LoRA, bringing the character forward into Anima while preserving her recognizable appearance. It includes a separate prompting option for her classic animated/OAV appearance, while remaining flexible enough for alternate clothing, hairstyles, poses, and environments.
Main Trigger: KISayoko
Use KISayoko as the base character trigger. This provides Sayoko’s core identity while allowing greater freedom over the rest of the generation.
OAV Style: Add OAV Style to strongly push Sayoko toward her classic animated/OAV character design and appearance.
Unlike the Goddess characters, Sayoko does not use a Goddess Outfit trigger.
Recommended character traits:
long brown hair, brown eyes
These can be added when you want to reinforce her recognizable physical characteristics.
Basic Prompt:
KISayoko, long brown hair, brown eyes
Classic OAV Prompt:
KISayoko, OAV Style, long brown hair, brown eyes
Leaving out OAV Style gives you greater freedom to use Sayoko with modern clothing, alternate outfits, different settings, and other styles while retaining her character identity.
Character: Sayoko Mishima
Series: Ah! My Goddess
Base Model: Anima
This is my interpretation of the character and may not be 100% accurate to every depiction of Sayoko across the manga, OVA, television series, and other adaptations.


