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UnNamedA - ANIMA

Updated: Sep 6, 2026

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UnNamedA - ANIMA.json

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Workflows
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Published

Sep 6, 2026

Base Model

Anima

Hash
AutoV2
322E77A230
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Followers - 28

28

Likes - 55

55

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

ComfyUI_07918_.png

Here we go!

This is a quick one.

I’ve tweaked the workflow for the "UnNamedA - ANIMA realistic model," which you can find here: https://civitai.red/models/2697655/unnameda-anima-realistic-model?modelVersionId=3243147

The creator has made a great model.

Note that he recently added a specific BF16 version of the model, explaining that it should now work well in ComfyUI (I gather he usually works with Forge); however, I based my setup on the workflow he shared previously, making the following changes:


- Swapped the standard "Load Checkpoint" for a "Unet Loader" within my Loader Subgraph, along with the corresponding loaders for CLIP and VAE.

- Changed the CLIP Text Encode nodes, as these models require the Lumina-specific ones when used in ComfyUI.

- Removed the "CLIP Set Last Layer" node.


- Confirmed that the shift-setting node shouldn't be used (at least not in ComfyUI).


- Tidied up the node layout a bit—though that’s just a matter of personal preference :-)


I’m not sure exactly which LoRAs work with this model, but I’ve included the loader for them.


I’ve verified that both 2.0 models work in ComfyUI with this workflow.


Have fun! :-)