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Big Bomber Style (Anima)

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1 variant available

bf16 SafeTensor

BigBomber_Style_Anima.safetensors

BF16, good balance • 87.67 MB

Verified:

Type
LoRA
Stats

79

3

1

Reviews
Published

Sep 6, 2026

Base Model

Anima

Training
Steps: 2,400
Epochs: 1
Usage Tips
Strength: 1
Hash
AutoV2
5B9093004C
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Uploads - 100

100

Followers - 206

206

Likes - 1616

1.6K

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

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Model trained on Anima base-v1.0 to imitate the style of Big Bomber (utmm78)

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Support the artist: https://www.pixiv.net/en/users/35235

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I'll be honest, I have no idea what made me feel so compelled to train this one. Thought it would be interesting to train a "simpler" art style compared to usual, I guess? Natural language prompting will be your friend when using this for sure. It has a tendency to make wide shots not focused on the subject, you'll need to prompt around that to get the subjects you want. Also has a tendency to make comics (since much of the artist's work is in that format), so keep that in mind when using.

NOTE: All the images I generate for the showcase are done with base Anima without the use of any quality tags, Adetailer, or Inpainting, only Hires. fix to do very basic upscaling. Anima is a base checkpoint and so you can easily get nicer looking results using finetunes or more precise generating methods, but the results speak for themselves on the base.