Download
1 variant available

1000 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
2070 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
1.6K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Model trained on Anima base-v1.0 to imitate the style of Jinouga97
=====
Support the artist: https://www.pixiv.net/en/users/13254371
=====
First time trying a 3D style. Anima was not a model made for 3D, but despite that, I think it came out pretty well. While the style of this artist's work can vary greatly as they used different tools over time, I tried to pick works that were at least thematically consistent if not visually identical. While not trained on it at all (intentionally), I've found that adding 3d in the prompt can help with consistency.
NOTE: All the images I generate for the showcase are done with base Anima without the use of any quality tags, Adetailer, or Inpainting, only Hires. fix to do very basic upscaling. Anima is a base checkpoint and so you can easily get nicer looking results using finetunes or more precise generating methods, but the results speak for themselves on the base.
(That said, of the models I've made, this is one that definitely benefits the most from some added effort or using a finetune checkpoint. Personally, I've been using SilvermoonMix-Anima-Evolved a lot recently, I think it has become my favorite Anima checkpoint for high quality generation without needing to lose a lot of the style from style LORAs)
