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AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos

Checkpoint merge on Anima-2.9B (40-block). Same idea as the 3.8 file: anime / illustration first, some kemonomimi. Use it like a normal Anima model.
Text encoder: qwen_3_06b
VAE: official Anima / Qwen-Image VAE
Prompt: anime, masterpiece, best quality, ultra detailed, absurdres, sharp focus, intricate details, cinematic dramatic lighting, strong chiaroscuro,
Ksampler
Steps: 30/40
CFG: 4.0–5.5
Sampler: Euler ancestral
Scheduler: normal
detail / upscale
Steps: 10–20
CFG: 2.0–3.5
Sampler: DPM++ 2M
Scheduler: sgm_uniform

These files are 40-block Anima-2.9, same chassis as the original 2.9B. Stock Comfy often loads them as 28 blocks with no hard error — that is the colored static.
You need the loader patch from the original 2.9B author:
https://github.com/gazingstars123/ComfyUI-Anima-2.9B
Original 2.9B page (same depth expansion):
https://civitai.com/models/2855007/anima-29b
Put the folder in custom_nodes, restart, then check the startup/load log for 40 blocks, not 28.
Also still need: official Anima / qwen_image VAE, CLIP qwen_3_06b_base + qwen_image, 16ch latent (not EmptyLatentImage 4ch), AuraFlow shift ~3–4.5. Delta Mix nodes are not required just to run the baked checkpoint.
Credits
Anima Base / Anima-2.9B — original authors
Method: Anima Delta Mix — 2B into 2.9B / 3.8B
V1 - Anima Base / Anima-2.9B: G1 - Aura Rising
V2 - Anima Base / Anima-2.9B: Stem CC-Dream Island-anima v2.0/ G1 aniMurr
V3 - Anima Base / Anima-2.9B — Stem Chosen-mix_anima / G1 aniMurr
V4/V5 - Anima Base / Anima-2.9B: Custom Stem/G1
License follows Anima (non-commercial). Do not sell the weights.




