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bf16 SafeTensor
ineffa_v1_anima-szyrus.safetensors
BF16, good balance • 63.21 MB
Verified: 17 hours ago
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(5)
Aug 28, 2026
Anima v1 base version
Depicts Ineffa from Genshin impact inspired on design and art from the game itself

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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
⚙️ Ineffa (Genshin Impact) — Anima 🤖
Thank you for stopping by! Ineffa trained for Anima, with a focus on getting the mechanical parts right — the gold segmented hands, the joint armour and the peaked cap that most versions simplify away. Trained on in-game turnaround captures plus curated art, so the design follows the game model rather than someone else's interpretation of it.
⚙️ Usage:
- Trigger: ineffa \(genshin impact\) , ineffa \(genshin impact\), mechanical hands, robot joints, mechanical arms, mechanical legs, robot ears
- Recommended tags: mechanical hands, robot joints, mechanical arms, mechanical legs, robot ears
- Strength: 1.0 (0.8 when stacking with a heavy style LoRA)
- Base: Anima Base v1.0 / waiANIMA
- Steps: 25–30 · CFG: 4–5
- Sampler: er_sde / simple
The trigger is plain natural language, not an invented token — write it
exactly as above, escaping the parentheses if your UI needs it.
⭐More Details:
Add mechanical hands, robot joints to your prompt. Without them the base model's human-hand prior takes over and you get ordinary fingers. Everything else holds on its own.
📝 Notes:
Every design attribute is tagged separately, so hair, eyes, cap and cape all stay steerable — you can recolour or swap pieces without losing her. Known quirk: the gold cape tips occasionally multiply on full-body shots. I might fix in the next version if LoRA comes out to be popular. Bug reports welcome.

