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Concept > Wagging (Waving / Flailing / Wiggle / Flapping)

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bf16 SafeTensor

wagging_v0.0.0_0900_cosine-200.safetensors

BF16, good balance • 66.28 MB

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Type
LoRA
Stats

87

0

Reviews
Published

Aug 25, 2026

Base Model

Anima

Training
Steps: 1,100
Hash
AutoV2
EF7295BDC2
Trigger Words
wagging \(arm\), waving,
wagging \(ear\),
wagging \(arms\),
wagging \(tail\),
wagging \(wings\),
wagging \(hair\),
afterimage, motion blur, motion lines
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Followers - 655

655

Likes - 4323

4.3K

Bronze Concept Badge

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

20260826045223_miaomiaoHarem_anima16_1024x1024_er_sde-beta_12-1_92648953971641_0002.png

This LoRA is designed to generate a single, clearly defined afterimage for a moving body part, capturing the motion as a distinct visual detail. The target body parts include ears, arms, wings, and tails.

For example, when depicting an arm being raised as part of a waving gesture, the LoRA generates a single afterimage of the arm in its lowered position.

For v0.0.0, the LoRA was trained on a total of 60 training images: 10 each for ears (ear wiggle), one hand (waving), both arms (flailing), wings (flapping), tails (tail wagging), and hair (hair wagging).

However, the training for hair was unsuccessful. In particular, it cannot reproduce the classic ahoge bouncing/pulsing motion.

Tragic. 😭 uoh