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Patallia (Palworld)/ Anima v1.0

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Updated: Aug 26, 2026

characterpalworld

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fp16 SafeTensor

Patallia_Palword_Anima.safetensors

Half precision, best balance • 63.23 MB

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Type
LoRA
Stats

59

0

Reviews
Published

Aug 25, 2026

Base Model

Anima

Hash
AutoV2
632F27FC4A
Trigger Words
palpatillia
palpatallia, plant girl, hair flower, colored skin, green knee boots, pink eyes, pink flower, green hair, green dress, red tights, twintails, green headwear, long hair,
default creator card background decoration
Reactions - 5451

5.5K

Followers - 462

462

Likes - 3160

3.2K

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

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Patallia Character LoRA

Bring Patallia to life with this character LoRA for Palworld, trained from a carefully curated and manually tagged dataset through multiple rounds of iterative training.

This LoRA also serves as one of my early tests of my updated training and tagging settings for non-human characters. Rather than relying on the same approach used for human characters, I wanted to see how well my current workflow could preserve a character with distinctly non-human physical features while still allowing for variation in poses, expressions, environments, and compositions.

Special attention was given to maintaining Patallia's distinctive appearance, including her white skin, long green twin-tails, pink eyes, pink flower, green dress, red tights, and green knee-high boots. The dataset was manually reviewed and tagged to help reinforce these defining characteristics while allowing the character to remain flexible across different generations.

The training process was also used to evaluate how well my current settings handle colored skin, non-human anatomy, and other character-specific features that can behave differently from more conventional human character designs.

Features

  • Character-focused LoRA for Patallia

  • Based on the Palworld character

  • Test model for my updated non-human character training settings

  • Iteratively trained and refined through multiple training cycles

  • Carefully curated and manually tagged dataset

  • Designed to preserve Patallia's distinctive appearance

  • Supports a variety of poses, expressions, and environments

  • Allows for outfit and scene variation

  • Emphasizes character identity over scene memorization

  • Designed to improve consistency with non-human character features

This model is part of my growing collection of character and outfit LoRAs, created through careful dataset curation, manual tagging, and iterative training.

Patallia was an especially useful character for testing this workflow because her unusual coloration and non-human features provided a good opportunity to see how well my current settings translate beyond conventional human characters.

Have fun with Patallia! 🌸

If you enjoy this model, please consider leaving a rating or sharing your generations. Seeing what everyone creates is one of the best parts of releasing these projects.

Enjoy and good luck!

— Daraco


NOTE: ArmetDaraco | Profile | Arc en Ciel is my official model list. The Bots are scraping these, so if you are finding them on any other site, they are reposted (hopefully with proper credit). So if you want to stay updated and support me in future releases, please follow me on Arc en Ciel!!