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Joy-LTX 2.5 x Z-Image - surfaces, textures, fine details and foliage (the LTX texture graft)

Updated: Aug 24, 2026

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Type
Checkpoint Merge
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64

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Published

Aug 24, 2026

Base Model

LTXV 2.5

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906C9778FA
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LTX Video 2.5 and its derivatives, including LoRAs and fine-tunes, are licensed by Lightricks Ltd. under the LTX-2.x Community License Agreement and must be redistributed under that same agreement, with a copy included. Use is subject to the use restrictions in its Attachment A. Entities with annual revenues of at least $10,000,000 must obtain a paid commercial license from Lightricks before any commercial use.

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Everything here is free and stays free — the format spec, the nodes, the workflows, the cartridges, the LoRAs. If it saved you a night of debugging (it contains several hundred of mine), tips keep the 5090 warm:


Z-Image's eye for texture on the Joy-LTX 2.5 engine. This merge exists for one thing: surfaces, textures, fine details and foliage. Hay holds individual strands at mid-distance. Hedges render as brambles and leaves instead of green mass. Ground litter stays physical, fabric keeps its weave, skin keeps its unretouched grain. Identity, motion, sound and speed stay exactly what Joy-LTX 2.5 already was - same loaders, same settings, same seeds.

Honest calibration: the comparison images on this page are same-seed pairs at matched timestamps, and that's where the difference is obvious - pause and look. In motion it reads as "richer" rather than dramatic. Measured: +8-23% fine-detail energy on matched frames against stock v2.

What is this, actually

Z-Image is a 6B image model with exceptional fine-texture rendering. Its spatial attention profile - how sharply each depth of the network commits to fine detail - is measured offline and transplanted onto Joy-LTX 2.5 by rescaling the engine's per-block attention normalization by small factors (about ±10% at the shipped dose). No retraining, no new knowledge, no Z-Image weights at inference - the engine keeps everything it knows and attends to texture the way Z-Image does. This is the third marriage in this line: Joy-LTX 2.5 put JoyAI-Echo's performance on LTX-2.5's engine, MiniMax-H3 x Z-Image proved the texture graft on H3, and this page brings that graft to the LTX engine.

Which file

RTX 30 / 40 - take a GGUF (needs ComfyUI-GGUF; on Ampere these run 4-8x faster than the emulated 4-bit comfy-native arms):

  • Q8_0 - 21.2 GB - 32 GB cards, closest to full precision.

  • Q5_K_M / Q6_K - 14.8-16.5 GB - the 24 GB picks.

  • Q4_K_M - 13.2 GB - the 16 GB pick.

  • Q3_K_M / Q2_K - 7.4-9.9 GB - low-VRAM, visible quality tax.

RTX 50 - take a comfy-native (stock Load Diffusion Model, ComfyUI 0.32+):

  • comfy-int8 - 20 GB - the fastest file on Blackwell, 32 GB cards.

  • comfy-fp8 - 20 GB - the fp8 twin.

  • comfy-w4a8 / nvfp4 - ~11-12 GB - the 16 GB family (nvfp4 is Blackwell-native, emulated elsewhere; w4a8 is the quality pick).

  • comfy-mix4x8 - 13.8 / 17.0 GB - VRAM-fitted mixes.

The master: bf16 - 39.1 GB - quantize your own cuts from it. Every format lives on the Hugging Face repo pair (joeygambino) if it isn't attached here.

Install

Put the file where your Joy-LTX 2.5 checkpoints live. Pick it in your loader. Done - every Joy-LTX 2.5 workflow works unchanged, including the Multishot AV-extend canvases.

All formats: the GGUF and comfy-native repos on Hugging Face (joeygambino). The H3 version of this graft: the MiniMax-H3 x Z-Image page. Questions: comment here - I answer.