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Aug 22, 2026
MiniMax H3
What it does
Write your script as CUTs on a visual timeline, drop in character reference images / video / audio, and scout up to 4 seed candidates at low resolution for the price of a few Stage-1 steps each. Preview all four, press one button on the Refine dashboard, queue again — only your pick gets the expensive high-resolution second pass, finished with a learned 2× latent upscaler and decoded with audio intact.
Why the second pass was replaced
The original Refine continues the candidate's sigma schedule after upscaling the latent with nearest-exact interpolation — and its own docs cap the stable range at ~1.3–1.5×, warning of line/texture artifacts beyond that. Interpolation invents no detail; it stretches what's there and lets the remaining denoise steps clean up.
Stubelius swaps that single step for the trained H3 clean-latent upscaler (Mamad8's model, via Tr1dae's integration): a neural network trained specifically to 2× H3's video latents. Same schedule-continuation architecture as the original — nothing else about the pipeline changed — but the upscale itself now adds plausible detail instead of interpolating, and a clean 2.0× becomes the stable operating point instead of the danger zone. Sharper faces, cleaner line work, fewer texture artifacts at higher output resolution.
The fork also adds auto-sync: the Director embeds each candidate's exact Stage-1 settings (seed, steps, split point, sampler, scheduler, compiled prompt) inside the candidate latent itself, and the Refine node reads them automatically. No more manually matching seed/steps between the two nodes — the #1 way to silently ruin a refine pass.
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MiniMax H3 is licensed by MiniMax under the MiniMax H3 Community License Agreement. That agreement’s Applicable Territory excludes the European Union, the United Kingdom, the Republic of Korea and the United States of America. Your use of H3 and of any H3 derivative is subject to that agreement and its Acceptable Use Policy.
MiniMax H3
Stubelius Director — MiniMax H3 Seed Hunt + Learned 2× Refine
A complete hunt → pick → refine pipeline for MiniMax H3, built on the Stubelius Director node pack — my fork of Muse Collective's excellent Muse Minimax Director V1.2, rebuilt around a trained 2× latent upscaler, a take-preserving audio lock, and a redesigned two-stage architecture that fixes the problems we measured in the original.
Node pack (GitHub): https://github.com/stuubszzz/Stubelius-Director
What it does
Write your script as CUTs on a visual timeline, drop in character reference images / video / audio, and scout multiple seed candidates cheaply. Preview the candidates, press one button on the Refine dashboard, queue again — only your pick gets the expensive high-resolution finish. Seed, steps, split point, sampler, scheduler, and the compiled prompt all travel embedded inside each candidate latent, so the Refine auto-syncs to the exact candidate you picked. Nothing to match by hand.
Why the upscaler was replaced
The original Refine upscales the mid-schedule latent with nearest-exact interpolation — its own docs cap the stable range at ~1.3–1.5× and warn of artifacts beyond. Interpolation invents no detail. Stubelius swaps that step for the trained H3 clean-latent 2× upscaler (Mamad8's model, via Tr1dae's integration): a neural network trained specifically to double H3 video latents, making a clean 2.0× the standard operating point instead of the danger zone.
Why the two-stage pipeline was restructured
We A/B-tested the original V1.2 two-stage against full single-pass hunts and isolated its core flaw: it upscales and continues from a half-baked mid-schedule latent. Consequences we measured: candidate previews that don't match outputs, motion timing drifting off the music, and audio being audibly regenerated — the take you auditioned never survived. Stubelius fixes the sequencing: complete the candidate's own trajectory first, then upscale the clean result, then polish — the upscaler receives what it was trained on, and audio finishes through the full schedule before being frozen.
The three modes
⚡ Fast Hunt (two-stage, fixed) — Two-Stage ON + Latent-Only Scouting ON, first-pass 3–5 steps. Candidates cost only those steps. The Refine's complete then polish (stubelius) strategy then: (1) finishes your pick's remaining schedule at scout resolution — the exact trajectory the preview estimated, audio completing to full quality, (2) learned-2× upscale of the clean take, (3) tail polish with the audio lock. Roughly 3× cheaper per hunt cycle than full hunts. Trade-off: previews are rough estimates — audition composition and motion, not final detail or audio.
🎯 Trustworthy Hunt (complete candidates) — Two-Stage OFF, full steps (e.g. 20). Every candidate is a complete generation: what you see and hear is real. The Refine auto-detects complete candidates and runs the polish path directly: learned 2× + a refine_denoise tail — with the exact audio you auditioned frozen into the final. Use this when the take (especially audio) must be auditioned before committing.
🔧 Stock — the original V1.2 mid-schedule continuation, still selectable (continue mid-schedule (stock)), for comparison or multi-chunk bundles (which always use stock).
The Audio Lock
The original Refine regenerated audio every time — a side effect of continuing from the raw half-denoised audio intermediate. Stubelius' audio_mode: keep candidate audio (locked) freezes the finished audio with a zero noise-mask on the audio stream: pass 2 re-samples video only, and your final's soundtrack is exactly the take that came out of the hunt/completion. Switch to continue schedule (stock) when you want audio re-rendered against the upscaled video.
Refine dashboard controls
Candidate 1–4 — one-button pick from the hunt
sync_from_director(on) — pulls seed/steps/split/sampler/scheduler/prompt from the candidate itself; the widgets below it become fallbackstwo_stage_strategy—complete then polish (stubelius)vs stock continuationrefine_denoise— how much the 2× polish may change the take: 0.3–0.35 maximally faithful, 0.4 default, 0.5+ cleaner but freerpolish_steps— how carefully it polishes: 0 = auto-slice; 12–20 = a dedicated schedule over the same noise range (more convergence, identical faithfulness — recommended for fast/complex motion)audio_mode— the lock, see aboveUpscale method —
learned model (gold, 2x)(factor slider ignored; always exactly 2×); interpolation methods remain as dependency-free fallbacks
Timing tips (avoid off-beat video)
H3 generates frame counts only on a 17k+5 grid. A 13s request silently becomes 13.67s (328 frames) while a 13s reference clip trims down to 12.96s (311) — that mismatch alone drifts your video off the music, in the first pass. Pick durations on the grid (12.9s → exactly 311 frames) and trim reference audio to match. And remember: H3 generates audio guided by your reference — a stylistic reproduction, never a sample-accurate copy. For beat-perfect music videos, mux your original track over the final.
Required custom nodes
PackWhyInstallStubelius-DirectorDirector + Refinegit clone into custom_nodesComfyUI-MiniMaxH3_LatentUpscaler (Tr1dae)Learned 2× integrationManagerComfyUI-H3-Latent-Upscaler-Mamad8Upscaler architecture + checkpoint (auto-downloads)ManagerKJNodesGet/Set wiring + previewsManagerVideoHelperSuiteVideo outputManagerComfyUI-LayerStylePurgeVRAM (optional)Manager
Both upscaler packs are required (Tr1dae depends on Mamad8 as a sibling). Needs recent ComfyUI core with native H3 support and pip install av. Models: H3 ref2va checkpoint (+ fl2va for First/Last Frame mode), matching CLIP, video VAE, audio VAE — from the official MiniMax H3 repo under its license.
Update: 24.8.2026:
Major fix: if the Refine silently did nothing (queue finishes in 0.01s, no output) — that was un-run candidates blocking the node when fewer than 4 candidates were hunted. Candidate inputs are now lazy: only your picked candidate is evaluated, so all 4 wires can stay connected with any number of candidates ticked. Also fixed a crash in complete-then-polish, polish_steps validation errors on older saves (now self-healing, default 16), and speaker-chip / drag-highlight feedback.
Quick start
Load the included workflow. Drop character refs, write your CUTs, set an on-grid duration (12.9s).
Pick your mode: fast hunt (Two-Stage ✓ + Latent-Only ✓, first-pass 4, steps 20) or trustworthy hunt (Two-Stage ✗, steps 20).
Queue → review candidates → press
1–4on the ⭐ Stubelius Refine → queue again.Console confirms the pipeline:
complete-then-polish: finished remaining N steps at 1x→[polish] dedicated schedule→effective 2.000x/2.000x→audio lock: candidate audio frozen.
Ships with a full black & neon-gold graph theme — every node, wire, and dashboard.
Credits
Muse Collective — the original Muse Minimax Director V1.2 (MIT): the timeline UI, chunking, seed hunt, and continuity engineering are their work.
Mamad8 — trained the H3 clean-latent 2× upscaler · Tr1dae — the ComfyUI integration this fork calls.
Powered by MiniMax H3 — open-weights model, used under the MiniMax Community License.


