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Aeldari Ranger - Grimdark40K - Anima

Updated: Aug 20, 2026

character

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1 variant available

bf16 SafeTensor

Aeldari_Ranger__Anima__epoch_10.safetensors

BF16, good balance • 132.24 MB

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Type
LoRA
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Reviews
Published

Aug 20, 2026

Base Model

Anima

Hash
AutoV2
FC35694234
Trigger Words
aeldariranger
default creator card background decoration
Followers - 1460

1.5K

Likes - 2026

2K

Adept Of Grimdark

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

ComfyUI_anima_prime_lvwesternmixwc_v10.safetensors__00004_.png

Aeldari Rangers are wandering scouts and marksmen who favour concealment, patience, and long-ranged precision fire. The dataset strongly associates the subject with cloaks, long rifles, pointed ears, outdoor environments, and a restrained reconnaissance silhouette.

  1. aeldariranger, aeldari, elf, pointy ears, cloak, long_rifle, boots — Full-body character plate on a restrained background, weapon clearly readable, accurate armour silhouette and clean separation of equipment.

  2. aeldariranger, aeldari, elf, pointy ears, cloak, long_rifle, boots — Moving through a ruined industrial battlefield, low camera angle, dust in the air, weapon at the ready and strong readable armour shapes.

  3. aeldariranger, aeldari, elf, pointy ears, cloak, long_rifle, boots — Standing inside a dim spacecraft corridor, practical overhead lighting, scuffed equipment, alert posture and believable science-fiction materials.

  4. aeldariranger, aeldari, elf, pointy ears, cloak, long_rifle, boots — Mid-action combat pose with the signature weapon clearly visible, dynamic movement, debris and directional lighting without obscuring the subject.

  5. aeldariranger, aeldari, elf, pointy ears, cloak, long_rifle, boots — Quiet pre-battle portrait beside battered machinery, helmet or equipment nearby, weathered armour surfaces and a controlled cinematic composition.