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[ANIMA] Advance Wars 2 GBA Style

21

Updated: Aug 17, 2026

styleanimevideogame

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bf16 SafeTensor

ANIM_AdvanceWars2GBAStyle_epoch_17.safetensors

BF16, good balance • 132.24 MB

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Type
LoRA
Stats

67

21

50

Reviews
Published

Aug 17, 2026

Base Model

Anima

Hash
AutoV2
562F9FE9B0
Trigger Words
@Advance_Wars_2_Style
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Followers - 544

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Likes - 2940

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License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

KKA8W1T3VASFBAT2RAXYNRR5K0.png

Experimenting with training on Anima. I don't think Civitai trainer works very well for this model but YMMV.

Post some gens under this, would ya?

Edit: After some more testing, this seems to be most "accurate" under base Anima (there might be better tuned base models for pixel art, who is to say)

The green background seems to be baked in even though I did tag "green background" in the training data - but I suppose if you're using this for practical purposes you want to manually edit your output anyway.