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bf16 SafeTensor
Vividillu_epoch_11.safetensors
BF16, good balance • 132.24 MB
Verified: 8 hours ago
SafeTensor

1600 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
880 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
7200 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9

License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Color and Contrast Enhancement for Anima
⌈ Vivid Illustration ⌋
This LoRA attempts to modify three things: color and vibrance, curves, clarity and dehaze, just like adjustment layers in Photoshop. It's not a slider LoRA, I simply want to push images toward a more vibrant, colorful, and higher-contrast. The clarity and dehaze part seems to be difficult for the model to understand, though.
Don't forget to add the magic word:
( ͡° ͜ʖ ͡°) ⊃━☆゚.*・。*✲゚*。⋆。゚ ☆゚.*・。*✲゚*。⋆。゚ ☆゚.*・。*✲゚*。⋆。゚☆゚.*・*✲゚*。⋆。゚ ☆゚.*・
vividillurecommend weight: 0.5-0.9
I also added epoch_11 and epoch_9 versions for a lower-strength effect.


