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V67 Augmented reality

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Updated: Oct 18, 2026

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bf16 SafeTensor

V67_Augmented_reality_zimageturbo_3413919_epoch_1.safetensors

BF16, good balance • 162.25 MB

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Type
LoRA
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26

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Published

Oct 18, 2026

Base Model

ZImageTurbo

Hash
AutoV2
E14FF8D2B2
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Followers - 2691

2.7K

Likes - 5301

5.3K

RICH — Crowned Buzz

License:

Apache 2.0
2026-10-18T15-41-51-562Z_cinematic_photorealism_full_body_shot_of_a_solitar.png

V67 Augmented reality – A Cinematic LoRA for Krea 2 and Z Image Turbo.

If you use my model and your image is chosen for the CIVITAI cover (even in combination with other models), you will receive 500 Yellow Buzz.
R+ images will be hidden from the gallery. Model LoRA trained with Krea 2 and Z Image Turbo.

Liking V67 models means more to me than Buzz (yellow/green).


V67 Augmented Reality + VR — Integrated Trigger Guide. Definitive Trigger Words for Krea 2.

1. Primary Activation String — Positive Prompt

Place this at the very beginning of your positive prompt:

text

(Augmented reality:1.2), hologram, marker-based, The Matrix film, 3D VR, holographic grid projection, translucent data core, dynamic particle swarm, artificial intelligence

Important

  • (Augmented reality:1.2) is now the primary AR/VR trigger.

  • holographic grid projection replaces the older holo-grid projection form.

  • translucent data core is written without a hyphen.

  • The Matrix film is optional: it pushes green-code / simulation aesthetics. Remove it if you do not want a Matrix-like look.

  • 3D VR is the main virtual reality immersion trigger.

  • marker-based activates tracked AR anchors, surface mapping, and spatial registration.

  • artificial intelligence adds AI-core / machine-intelligence presence.


2. Positive Triggers — Main Prompt

TriggerPurpose(Augmented reality:1.2)Primary trigger. Place at the very start for strongest AR/VR style adherence.hologramActivates volumetric holographic objects, characters, and interfaces.marker-basedTriggers AR tracking markers, spatial anchors, floor/wall/body mapping.The Matrix filmOptional simulation / green-code / cyber-simulation aesthetic.3D VRActivates full virtual-reality depth, stereoscopic space, immersive virtual environments.holographic grid projectionSpatial wireframe scanning: grids mapping floors, walls, bodies, and environments.translucent data coreLayered glassy interfaces, floating control panels, transparent data visualization.dynamic particle swarmLuminous micro-pixels swirling around objects and subjects.artificial intelligenceAI presence, autonomous systems, machine-intelligence cores.cyber, sci-fi, HUD, grid, interface, data streamContextual anchors for futuristic, digital, and technological environments.


3. Negative Triggers — Negative Prompt Only

These must be placed exclusively in the negative prompt:

text

(no holography:1.2), flat colors, soft lighting, painterly style, traditional screen, 2D, painting style, no augmented reality, no VR, dull lighting, low quality, worst quality, ugly, blurry, nsfw, modern, contemporary, plastic, sleek, minimalist, happy, sunny, bright colors, saturated, crowded, noisy, cheerful, smiling, sharp edges, chaotic, dramatic, intense

Notes

  • flat colors and painterly style protect the 3D holographic / VR depth.

  • traditional screen blocks flat screen UI instead of immersive projection.

  • soft lighting is now treated as a negative trigger in the new list. If you need softness, use volumetric soft glow or diffused cinematic light in the positive prompt instead.

  • no VR reinforces virtual-reality rejection when the image becomes too flat.

  • If the AR/VR effect is weak, remove digital from any negative prompt you may have added manually.


Use this as your base negative prompt:

text

(no holography:1.2), flat colors, soft lighting, painterly style, traditional screen, 2D, painting style, no augmented reality, no VR, dull lighting, nsfw, low quality, worst quality, ugly, blurry, modern, contemporary, plastic, sleek, minimalist, happy, sunny, bright colors, saturated, crowded, noisy, cheerful, smiling, sharp edges, chaotic, dramatic, intense

Optional additions if needed:

text

photograph, photorealistic

Use these optional terms only if you want to push a less photographic, more synthetic AR/VR look.


5. AR + VR Integration — What Each New Trigger Does

New TriggerAR/VR FunctionhologramVolumetric virtual objects, floating characters, projected interfaces.marker-basedAR anchors, tracking markers, surface registration, spatial mapping.The Matrix filmGreen-code rain, simulation-space, cyber-dystopian Matrix aesthetic.3D VRFull immersive virtual space, stereoscopic depth, VR cockpit / void / environment.holographic grid projectionWireframe grids over floors, walls, bodies, landscapes, and architecture.translucent data coreGlassy layered UI, transparent data stacks, floating control cores.dynamic particle swarmReal-time computation feel, luminous micro-pixels, ambient data flow.artificial intelligenceAI core, machine intelligence, autonomous digital presence.


6. Placement Rules

✅ Do this

  • Start the positive prompt with (Augmented reality:1.2).

  • Put all positive VR/AR triggers in the positive prompt.

  • Put flat colors, soft lighting, painterly style, traditional screen, 2D, and no VR only in the negative prompt.

  • Use volumetric soft glow instead of soft lighting when you want softness.

  • Specify surfaces: wet asphalt, glass streaks, chrome reflections, polished obsidian.

  • Specify atmosphere: volumetric fog, cinematic lighting, neon glow, blue hour.

❌ Avoid

  • Do not place negative triggers in the positive prompt.

  • Do not use plain soft lighting in the positive prompt.

  • Do not overcrowd the scene; keep 1–2 focal AR/VR elements.

  • Do not use bright cheerful daylight unless you counterbalance with dark shadows and neon contrast.


ParameterRecommended RangeLoRA Weight0.65 – 0.90CFG Scale4.0 – 6.0Steps25 – 35SamplerEuler, DPM++ 2M KarrasResolution1024×1024, or 1536×1024 for wide cyberpunk / VR scenes

Starting Points

GoalLoRA WeightCFGNotesSubtle AR/VR enhancement0.654.0Background overlays, light holographic detail.Balanced effect0.755.0Sweet spot: strong AR/VR without overwhelming the subject.Full immersion0.855.5Deep data-core saturation and stronger VR depth.Maximum effect0.905.5–6.0May reduce physical realism slightly.


8. Example Prompts

Example 1 — Urban AR + VR Overlay

text

(Augmented reality:1.2), hologram, marker-based, 3D VR, holographic grid projection, translucent data core, dynamic particle swarm, artificial intelligence, rainy neon cyber-street at night, wet asphalt with sharp reflections, marker-based AR navigation anchored to the pavement, floating volumetric hologram advertisement, translucent data core above the street, dynamic particle swarm around pedestrians, cinematic wide shot, anamorphic lens, Kodak Vision3 5219, deep teals, vibrant magenta, crushed blacks, volumetric fog

Example 2 — VR Data Void

text

(Augmented reality:1.2), hologram, 3D VR, holographic grid projection, translucent data core, dynamic particle swarm, artificial intelligence, infinite digital void, massive floating data sculpture, stereoscopic depth, layered glassy interfaces, luminous micro-pixels forming galaxy-like structures, volumetric fog, cool cyan and magenta accents, crushed blacks, cinematic, serene futuristic atmosphere

Example 3 — Matrix-Style Simulation Space

text

(Augmented reality:1.2), hologram, marker-based, The Matrix film, 3D VR, holographic grid projection, translucent data core, dynamic particle swarm, artificial intelligence, green code rain, simulation-space environment, tracked AR markers on walls and floor, floating translucent data core, particle swarm forming human silhouettes, cinematic lighting, deep black shadows, high-contrast green and cyan palette

Example 4 — Cyber-Biker with VR HUD

text

(Augmented reality:1.2), hologram, marker-based, 3D VR, holographic grid projection, translucent data core, dynamic particle swarm, artificial intelligence, futuristic cyber-biker on a wet neon highway, mirrored helmet visor reflecting a translucent data core HUD, holographic grid projection on the road, dynamic particle swarm trailing behind the bike, rain, volumetric fog, cinematic low-angle shot, anamorphic flare, Kodak Vision3 5219, deep teals and burnt siennas

9. Quick Troubleshooting

ProblemSolutionAR/VR style not visible enoughIncrease LoRA weight to 0.85; ensure (Augmented reality:1.2) is at prompt start.Image too darkAdd ambient glow, overcast sky, volumetric fog, diffused cinematic light. Do not add soft lighting as positive.Colors too saturatedAdd desaturated, muted tones, cool greys.Flat UI instead of immersive projectionReinforce negative with flat colors, traditional screen, 2D; add hologram, 3D VR.No VR depthAdd 3D VR, stereoscopic perspective, spatial depth, volumetric hologram.Matrix effect too strongRemove The Matrix film.Faces look wrong or emotionlessUse cinematic portrait, close-up, or place figure behind silhouette / holographic projection.Too much UI clutterReduce emphasis on dynamic particle swarm; simplify prompt.


10. Final Notes

  • The new primary trigger is (Augmented reality:1.2).

  • The definitive positive opening string is:

text

(Augmented reality:1.2), hologram, marker-based, The Matrix film, 3D VR, holographic grid projection, translucent data core, dynamic particle swarm, artificial intelligence
  • Keep negative terms in the negative prompt only.

  • Use volumetric soft glow instead of soft lighting in positive prompts.

  • The Matrix film is optional and should be removed when you do not want green-code simulation aesthetics.

Let the data flow. Let the grids align. Let the particles swarm. 🌐✨🔷