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Aug 15, 2026
Retro Futurism 1970–1980 — Character Style
A Flux 1 Dev style LoRA for character illustration in the retrofuturism of the late 70s and early 80s — the era's own idea of the future, not a modern one. Flat saturated color, sun-bleached lighting, analog instrumentation, and a lot of visible hardware: reel-to-reel units, CRT readouts, coiled umbilicals, exposed fiber.
Trigger: retro_futurism_1970_1980
Recommended weight 0.8–1.0. Trained on 68 illustrations at 1024.
What it responds to
The trigger carries the palette and lighting on its own. Everything else steers:
Framing —
full body character illustrationorupper body cropArchetype — orbital cargo hauler, survey cartographer, relay station keeper, signal-priest, data-scavenger
Garments — layered linen robes, quilted ponchos, ribbed pressure suits, sleeveless tabards, long open coats
Headgear — bulbous amber-visored helmets, ridged crest helms, insectile compound faceplates, jaw-mounted breathers
Hardware — forearm CRT readouts, chest-mounted reel-to-reel units, cabled backpack terminals, bolted steel prosthetics
Palette — name three colors (
burnt orange, chalk blue and olive palette); the model holds three-color schemes wellPose & angle — mid-stride, kneeling, seated at a terminal, reaching upward; low angle, three-quarter, straight-on
Example prompt
retro_futurism_1970_1980, full body character illustration, wandering data-scavenger, quilted poncho with oversized cargo pockets, bulbous rounded helmet with an amber tinted visor, forearm-mounted CRT readout, mid-stride walking fast, three-quarter view, sage green, salmon and cream palette
Notes
Trained on unarmed figures — weapons aren't in the dataset and won't render reliably. Built as a modular trait system, so mixing garments, headgear, and hardware across archetypes works better than it usually does with character-heavy style LoRAs.
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110 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
270 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
Created on Civitai
The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.
IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Retro Futurism 1970–1980 — Character Style
A Flux 1 Dev style LoRA for character illustration in the retrofuturism of the late 70s and early 80s — the era's own idea of the future, not a modern one. Flat saturated color, sun-bleached lighting, analog instrumentation, and a lot of visible hardware: reel-to-reel units, CRT readouts, coiled umbilicals, exposed fiber.
Trigger: retro_futurism_1970_1980
Recommended weight 0.8–1.0. Trained on 68 illustrations at 1024.
What it responds to
The trigger carries the palette and lighting on its own. Everything else steers:
Framing —
full body character illustrationorupper body cropArchetype — orbital cargo hauler, survey cartographer, relay station keeper, signal-priest, data-scavenger
Garments — layered linen robes, quilted ponchos, ribbed pressure suits, sleeveless tabards, long open coats
Headgear — bulbous amber-visored helmets, ridged crest helms, insectile compound faceplates, jaw-mounted breathers
Hardware — forearm CRT readouts, chest-mounted reel-to-reel units, cabled backpack terminals, bolted steel prosthetics
Palette — name three colors (
burnt orange, chalk blue and olive palette); the model holds three-color schemes wellPose & angle — mid-stride, kneeling, seated at a terminal, reaching upward; low angle, three-quarter, straight-on
Example prompt
retro_futurism_1970_1980, full body character illustration, wandering data-scavenger, quilted poncho with oversized cargo pockets, bulbous rounded helmet with an amber tinted visor, forearm-mounted CRT readout, mid-stride walking fast, three-quarter view, sage green, salmon and cream palette
Notes
Trained on unarmed figures — weapons aren't in the dataset and won't render reliably. Built as a modular trait system, so mixing garments, headgear, and hardware across archetypes works better than it usually does with character-heavy style LoRAs.


