Updated: Aug 5, 2026
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bf16 SafeTensor
prehensile_hair_anima_v1.safetensors
BF16, good balance • 87.61 MB
Verified: 23 days ago

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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
The 'prehensile hair' tag is supported by default in Anima, but the success rate is extremely low. I have attempted to improve this further.
While it cannot be said to be 100% successful yet, the following actions are possible:
Hands and hair can perform separate actions.
Multiple actions can be assigned to the hair simultaneously.
It can be applied even to characters that do not originally have movable hair.
However, the following situations are still problematic:
When used with Turbo Lora, the success rate drops somewhat, so the Trigger Word weight must be increased.
The shape tends to become distorted if the 'hand made of hair' and the 'actual hand' overlap in position.
When applying this to a character with a hairstyle such as a ponytail or twin tails, it tends to create a new separate mass of hair rather than directly moving the ponytail. (In this case, the only option is to fix it using inpaint.)
It is an imperfect item, but I hope you enjoy it.
Trigger : XXXX (behavior) with prehensile hair
Additional natural language sentence : The boy/girl using his/her hair like a hand.
(Adding natural language reinforces the 'hand-like' appearance.)

