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bf16 SafeTensor
Biomechanical_Horror_Megacity.safetensors
BF16, good balance • 584.36 MB
Verified: 19 days ago
I created the 13 datasets images with AI (ChatGTP) based on my own prompt. LORA was created with fluxgym.

4120 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
2.4K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.
IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
This LORA is a style for background.
Biomechanical Horror Megacity, an immense biomechanical metropolis stretches across a cold industrial landscape where colossal humanoid monuments are fused into the city itself, creating the impression of an ancient post-human civilization that has grown organically from steel, bone-like composites, cables, and living machinery. In the foreground, a weathered observation platform with metallic railings overlooks the city. Along the viewer-facing front edge of the platform, three evenly spaced bronze industrial lighting pedestals are built directly into the foreground railing, forming the left foreground pedestal, the central foreground pedestal, and the right foreground pedestal. These integrated architectural landmarks are permanently embedded into the platform's outer railing, while the remaining railing continues uninterrupted between them. The central district is dominated by an enormous blindfolded humanoid head whose surface merges seamlessly into layered towers, elevated walkways, suspended platforms, and dense vertical infrastructure. Smaller blindfolded heads emerge throughout the surrounding architecture, reinforcing the city's repeating visual language. To the right, a gigantic perforated spherical megastructure floats above the skyline, while countless slender industrial spires rise into the cloudy sky around it. Bridges, circular balconies, interconnected passages, and stacked construction levels weave the city into a continuous vertical labyrinth. Weathered metal, oxidized bronze, dark steel, cables, biomechanical tissue, and cracked synthetic surfaces define every structure. Diffuse overcast daylight produces soft shadows, cold reflections on wet metal, and a muted monochromatic atmosphere, creating a vast, haunting, and oppressive environment where monumental architecture, towering humanoid structures, elevated walkways, the central blindfolded monument, and the massive floating sphere establish the unmistakable identity of this biomechanical megacity.
I created datasets images with AI (ChatGTP) based on my own prompt (by Bolone Maklut astral' picture). LORA was created with fluxgym (RTX-4090).

