Download
1 variant available
2060 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
(22)
Aug 5, 2026
MiniMax H3
v1.2 adds keyframes anywhere in the clip, not just the first and last frame — plus a hard mode for reference-to-video, and two controls ComfyUI reads but no stock node ever sets.
Keyframes at any position
Stock ComfyUI pins H3 keyframes to frame 0 and frame N−1, and raises only first/last keyframe anchors are supported for anything else. That turns out to be a positional-maths limit, not a model limit. Both stock cases are the same expression, because sum(_video_t_spans(latent_t)) == FRAME_RESCALE * frame_count:
cond_t = text_len + FRAME_RESCALE * pixel_indexwhich is defined for every frame. The new H3 Keyframes (any position) node takes up to six anchors, positioned as fractions (0, 0.5, 1) or absolute frame indices.
Measured on an RTX 5090, 243 frames, one anchor at pixel frame 121: the rendered frame most resembling the anchor image was frame 122 — the requested position, off by one — reached by continuous motion with no cut (peak frame-to-frame change 2.3× the median), and the audio ran unbroken straight through it.
The patch is applied in memory. It does not edit any ComfyUI file. It self-tests against the stock formula before committing and rolls itself back if first/last positions do not reproduce exactly — so a future ComfyUI change degrades to “interior anchors unavailable” rather than to broken renders.
It moves, or it cuts — and your images decide which
Anchor images with a plausible camera path between them (same place, different angle or framing) make H3 interpolate: a real move that arrives on time. Images with no possible path — a kitchen and a diner — make it cut, then hold.
That is not a limitation of this node. Stock first/last does exactly the same thing with such a pair; it is the model doing the only sensible thing. And the cut case has its own use: a timed shot change inside a single generation, which means the audio runs continuously across it, with no per-shot voice re-derivation and no seam.
Reference-to-video groundwork
The two nodes below are what reference workflows need. The hard-mode graph itself is built but has not been rendered yet, so it is not in this release — it ships when it has a render behind it.
References and keyframes are mutually exclusive, in ComfyUI core rather than by choice here. model_base.py assigns cond_video_latents for refs, discarding any keyframe latents while the keyframe layout rows survive — the packed sequence then desyncs into a shape-mismatch crash. There is no “reference images plus start frame” mode. Pick one per shot.
Two things that are easy to get wrong and are documented on the canvas: reference tags are 1-based in the prompt (<Picture 1>) while the input slots are 0-based (ref_image_0); and a reference video with a soundtrack consumes an <Audio j> ordinal before your standalone clips.
Two more nodes
H3 Reference Audio (stereo guard) — the audio VAE encodes
[B, 2, L]and the layout reserves exactly two channels, so a mono reference produces half the rows it reserved and dies deep inside the model with no useful error. Nothing in stock converts it. This forces stereo 32 kHz and trims length.H3 Condition Strength — exposes
minimax_visual_cond_noise_augandminimax_audio_cond_noise_aug, which core reads but no stock node writes, so they sat at 0.999 / 1.0 permanently. They blend noise into the conditioning latents and set the timestep the condition rows occupy: an anchor-strength dial.
Still in the box from v1.1
Image-to-video via an optional
start_image.~4× faster on 32 GB cards. The text encoder is evicted before sampling — encoder (~16.5 GB) and DiT (~25 GB) do not co-fit, so the DiT was loading partially and streaming ~19 GB from system RAM every step. RTX 5090: ~60 min to ~15 min, same render. The keyframes node does this too.
Long-form memory sampler for 2–5 minute pieces.
Audio seams crossfaded;
seed_per_shoton by default.
Links
Support
Everything I publish is free and stays free. If it saved you a night of debugging, tips keep the 5090 warm: Ko-fi · GitHub Sponsors · Liberapay.
Show more

820 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
2480 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9

Support
Everything here is free and stays free — the format spec, the nodes, the workflows, the cartridges, the LoRAs. If it saved you a night of debugging (it contains several hundred of mine), tips keep the 5090 warm:
🔁 Liberapay (recurring)
⚡ Or right here: the Civitai tip button on this page sends Buzz directly.
Three ways to drive MiniMax-H3, and a VRAM fix that makes it usable on a 32 GB card. Chain shots from a script into one long piece; pin keyframes anywhere in a clip; or drive identity from reference images, video and voice. All in one node pack, all producing video and audio.
Keyframes at any position
Stock ComfyUI pins H3 keyframes to the first and last frame only and raises only first/last keyframe anchors are supported for anything else.
That is a positional-maths limit, not a model limit. Both stock cases are the same expression, because sum(_video_t_spans(latent_t)) == FRAME_RESCALE * frame_count:
cond_t = text_len + FRAME_RESCALE * pixel_index— which is defined for every frame, not just the two endpoints. So you can hand H3 up to six anchor images and say when each one should happen, as fractions (0, 0.5, 1) or absolute frame indices.
Measured on an RTX 5090, 243 frames, one anchor at pixel frame 121: the rendered frame most resembling the anchor image was frame 122 — the requested position, off by one — arrived at by continuous motion with no cut (peak frame-to-frame change 2.3× the median), and the audio ran unbroken straight through it. A three-anchor run at 0 / 0.5 / 1 landed the second and third on frames 121 and 242 exactly.
The patch is applied in memory — it does not edit any ComfyUI file. It self-tests against the stock formula before committing and rolls itself back if first/last positions do not reproduce exactly, so a future ComfyUI change degrades to “interior anchors unavailable” rather than to broken renders.
It moves, or it cuts — and your images decide which
Anchor images with a plausible camera path between them (same place, different angle or framing) make H3 interpolate: a real move that arrives on time. Images with no possible path — a kitchen and a diner — make it cut, then hold.
That is the model being sensible, not a limitation of the node: stock first/last does exactly the same thing when given such a pair. And the cut case earns its keep, because it is a timed shot change inside a single generation — one generation means one continuous audio stream, so the voice does not get re-derived and there is no seam to hide.
Saying when: percentages, indices and ranges
Anchor positions take whichever form suits the shot:
0%, 50%, 100% percentages
0, 121, 242 absolute frame indices
0-9, 352-361 inclusive ranges
30%-20% descending: reverses that section of the batchRanges matter when you have a burst of frames rather than a single anchor — several frames clustered at each end to pin a complex move, or a run kept from a source video. For that there is an images_batch input that takes any number of anchors, and it adds to the six individual slots rather than replacing them.
Both of those came from @poltergeisha360, who asked for the batch input here on Civitai and then wrote both features and sent pull requests. The percentage syntax also fixes a genuine trap of mine: a bare 1 used to mean the last frame, not frame 1, so addressing an early frame absolutely meant writing 1.0001. Saved workflows keep working — a bare non-integer at or below 1.0 is unambiguous and still reads the old way, while an all-integer 0, 1 takes the new absolute meaning and logs a warning rather than silently anchoring a different frame.
Models in subfolders show up
Both loaders scan diffusion_models and text_encoders recursively, so a GGUF filed under gguf/ appears in the dropdown. It did not before, while ComfyUI-GGUF's own loader listed the same file fine — the scan exists because .gguf is not in ComfyUI's supported_pt_extensions, so the normal file list never returns it.
Which workflow
A script of several shots, chained into one piece —
H3_Multishot_AIO.jsonSpecific frames at specific times, one continuous take —
H3_Keyframes.json2–5 minutes without identity drifting —
H3_Multishot_MEMORY.jsonIdentity from reference images, video or voice — Hard Mode, a separate download
Reference-to-video has landed, as its own release: MiniMax-H3 Hard Mode — identity from reference images, video and audio instead of a start frame, up to 9 images, 3 videos, 3 soundtracks and 3 standalone audio clips. It uses this pack's nodes, so install this first. On Hugging Face and GitHub. Also on Civitai.
References and keyframes are mutually exclusive — worth knowing before you wire the two together. This is ComfyUI core behaviour, not a choice made here: model_base.py assigns cond_video_latents for references, discarding keyframe latents while the keyframe layout rows survive — the packed sequence then desyncs into a shape-mismatch crash. There is no “reference images plus start frame” mode. Pick one per shot.
~4× faster on 32 GB cards
The text encoder is evicted before sampling. The Qwen3-VL encoder (~16.5 GB even at Q4) and the H3 DiT (~25 GB) do not co-fit on a 32 GB card, so the DiT was loading partially and streaming ~19 GB from system RAM on every sampling step. If you have ever seen this in your log:
loaded partially; 6423 MB usable, 5847 MB loaded, 19363 MB offloadedthat was it. Measured on an RTX 5090 — 960×544, 124 frames, 20 steps, ref2va-Q5_1, one reference image: 12.3 min with the encoder evicted. The un-evicted run of that same render was killed past 90 min without finishing, so there is no honest completion time to quote against it. Every sampler in this pack evicts, including the keyframes node, and prints TE evicted; NN.N GB free for the DiT.
Treat this as a cliff, not a curve. The encoder (~16.5 GB at Q4) and the DiT (~25 GB) do not co-fit in 32 GB, so either the DiT is resident and you get normal speed, or it streams ~19 GB every sampling step. The size of the slowdown depends on how far over your card you are, not on resolution or frame count directly — one speed-up ratio would not generalise, so there is not one here.
Quick fixes — read this first
Red / missing nodes when a workflow loads
Why: pack not installed, or ComfyUI not restarted.
Fix: install ComfyUI-H3-Multishot (Manager > Install via Git URL), restart, then hard-refresh the browser tab — the frontend caches node definitions.GGUF errors with “unknown model architecture”
Why: ComfyUI-GGUF does not know MiniMax-H3 out of the box.
Fix: runpython apply_gguf_arch_patch.pyfrom the pack folder (one line, idempotent), restart. This is for the DiT only — the text encoder is Qwen3-VL and needs no patch.
Only want the DiT working? The patch is also downloadable on its own (2 KB) if you are running ComfyUI's built-in MiniMax-H3 nodes with the safetensors encoder and do not need this pack at all. It is included here, so installing this pack is enough.Reference audio crashes the sampler with a shape mismatch
Why: your clip is mono. The audio VAE encodes[B, 2, L]and the layout reserves exactly two channels, so a mono reference produces half the rows it reserved and dies deep inside the model with no useful message. Nothing in stock converts it.
Fix: the H3 Reference Audio node — forces stereo 32 kHz and trims length. It is already wired in the hard-mode workflow.The model ignores my reference image
Why: reference blocks are labelled in the prompt and the numbering is 1-based while the input slots are 0-based —ref_image_0is<Picture 1>. If you never name it in the text, the model has no reason to bind it.
Fix: write<Picture 1> is the woman. <Picture 2> is the room.Note a reference video with a soundtrack consumes an<Audio j>ordinal before your standalone clips.Multi-shot ignores my reference image entirely
Why: missingmmproj. It is required for chaining, not just for reference images — chaining feeds the previous shot's last frame through the encoder's vision path.
Fix: download the-mmprojfile alongside the encoder and keep both filenames exactly as downloaded, in the same folder. The loader pairs them by name.Length change errors out
Why: H3 hard constraint — frame counts live on a 17k+5 grid.
Fix: 226, 243, 260… the widget steps by 17 so it keeps you legal. 243 ≈ 10s; 362 ≈ 15s is the trained ceiling.Speech turns to gibberish
Why: usually an under-filled shot, not an over-long one. Speech runs about 2.5 words/second, so a 243-frame shot wants roughly 22–25 spoken words; give it eight and the model invents sound to fill the dead air.
Fix: match dialogue length to shot length, and if you want silence, script it (“she listens, saying nothing”).An object morphs into something else at a seam
Why: chaining hands each shot the previous final frame. If shot 1 ends on the cameraman holding his camcorder and shot 2 is filmed FROM that camcorder, the model must explain a device in a hand that should not be in frame — so it invents one.
Fix: end every shot on what the NEXT shot expects to see.Out of VRAM, or renders crawl
Why: 33B of weights — and see the eviction section above.
Fix: use the GGUFs, Q5_1 for 24–32 GB, Q4_0 for 16 GB. The file does not need to fit in VRAM; ComfyUI streams the overflow. Expect ~10 min per 10s shot on a 5090-class card.
Writing a script — this is most of the quality
The identity lock is description density, not assertion. Every shot is an independent conditioning pass: the model rebuilds the person from your text each time. Writing “the same woman, same face, same wardrobe” asserts continuity without supplying what is needed to rebuild it, and the face drifts. Re-describing 6–8 concrete attributes verbatim in every shot is what actually holds it:
She is an attractive American woman in her mid twenties with warm hazel
eyes, a friendly confident smile, light freckles, shoulder-length auburn
hair tucked behind one ear, small gold stud earrings, and a relaxed
sage-green blouse. Her voice is a clear warm young woman's voice in a
casual American accent.Do the same for the voice: one short concrete line, repeated verbatim. Flowing prose beats SHOT: / Audio: labels.
What you need
ComfyUI v0.30.0+ (native MiniMax H3 support)
The node pack: ComfyUI-H3-Multishot
DiT weights: MiniMax-H3 GGUF (or on Hugging Face) (Q5_1 / Q4_0, both flavours) — or the originals
Text encoder: MiniMax-H3 Text Encoder GGUF (or on Hugging Face) — take the mmproj file too
VAEs: Comfy-Org/MiniMax-H3
For GGUF: ComfyUI-GGUF + the included one-line patch
A word on expectations
MiniMax-H3 is a 33B joint audio+video model and this pack started days after the weights landed. It works, and the measurements on this page are from real renders on one consumer GPU — but you may still need to tune to YOUR machine. If you get stuck, comment here or open a GitHub issue. I answer.
Everything else I've published
Support
Everything I publish is free and stays free. If it saved you a night of debugging, tips keep the 5090 warm: Ko-fi · GitHub Sponsors · Liberapay.
