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Eye Reflection

5

Updated: Jul 25, 2026

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bf16 SafeTensor

eye_reflection_anima_v5.safetensors

BF16, good balance • 87.6 MB

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Type
LoRA
Stats

206

5

3

Reviews
Published

Jul 25, 2026

Base Model

Anima

Hash
AutoV2
07B73EEA49
Trigger Words
eye_reflection
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Likes - 5860

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License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

2026-07-25-090912_anima_baseV10_323691116406872.png

Although 'eye reflection' already exists in the Booru tag, it was surprisingly difficult to implement. It seems much simpler to just use an image editing program, but I created this just for fun.

When writing the prompt, first briefly describe the 'owner of the eye' (hair color, eye color, etc.) after the trigger word, and then list what will be reflected. It is also highly recommended to add supplementary explanations in sentence form (e.g., "Something is being reflected in the eyes of a person with hair of a certain color").

It works best in Anima Base, but the success rate is somewhat lower in the Anima Aesthetic version. Additionally, stability tends to drop significantly when used with Turbo LoRa (I suspect that cfg 1 might not be sufficient). Furthermore, since it is susceptible to interference from other style LoRas, you must sufficiently increase the weight of the trigger word and sentence-based explanations depending on the situation. (I am raising it to 1.5~2 or higher. Please refer to the showcase samples, which include various scenarios.)

Please be careful, as there is a possibility that a very bizarre image may appear if the weight is insufficient.

It is quite stable if you just roughly set the framework and apply detailer or inpaint, but I am also wondering if Lora is really necessary in that case.